I'm guessing this will be instead of a three card mulligan for round one. You still mulligan three cards total, just 1 each round instead of three in round 1.DEERCG;n7573090 said:Passive Ability: Redraw one card each round As I guess, it's will trigger before start a turn. That mean won't affect as Scoial'tael Francesca leader. Maybe just as Scoial'tael ability as we want re-draw a card or not. Imo, that's enough strong ability same as other faction.
I respectfully disagree, and think it will be a very useful ability (especially if we can activate it more than once as has been hinted at). There are certain factions you need to hold specific cards in order to react to them. For example, holding a clear skies vs SK so that you are free to play on the melee row and avoid Coral/aard to force the leader ability out in round 1. If you know your opponent is holding a Coral/Aeromancy/aard you can play accordingly. It also improves your ability to play aggressively if you know to hold onto your weather until they use the clear skies you know they have in their hand.OptoNick;n7575310 said:Not sure how it will be after the balance fix, but in current meta Emhyr's ability would be practically useless. ST and NR burning through the deck in round 1, and everyone have the same cards, with very little variations. You can say for sure what they have in hand in round 2/3 by giving one look in their graveyard.
And this ability can't change anything on the field - even Francesca has indirect impact on the game. But with Emhyr it's like you're just stalling a turn.
I expect it to be in addition to the initial mulligan so that they are not at a disadvantage to other factions that can fix poor initial draw. It would be a terrible faction ability otherwise since every faction gets the first 3 mulligans for free. I'm curious if we will be able to black list cards with this, because that would allow for some very great consistency.Treamayne;n7575440 said:I'm guessing this will be instead of a three card mulligan for round one. You still mulligan three cards total, just 1 each round instead of three in round 1.
http://www.gwentdb.com/decks/10968-cd-projekt-red-nilfgaard-starter-deck By Paweł Burza.Treamayne;n7692920 said:Hoping to update this post.
Does anybody know what the contents of the Nilfgaard Starter deck are? I can make guesses - and I have identified the 18 Faction specific cads that were automatically loaded with the new patch, but I'm unsure which 7 neutral cards would fill the remainder of the starter. Seems like all previous starters had Scorch. 3 out of 4 had Prize-Winning Cow and Commander's Horn. Of course, Geralt. Then some combination of removal and weather is likely.
Unless, of course, they actually made changes to all starter decks due to the various patches and introduction of Nilfgaard. Guess we may need a new player that joins after 0.8.60 to verify everything, maybe?
Analyzing the four original starter decks shows that the card pool of Neutral cards that is available for completing the starter deck was:
1x Prize Winning Cow
1x Adrenaline Rush
1x Alzur's Thunder
1x Biting Frost
2x Clear Skies
1x Commander's Horn
2x Impenetrable Fog
1x Swallow Potion
1x Thunderbolt Potion
1x Torrential Rain
Other considerations, Starter Deck Monster and NR have 3 Silvers and Geralt while Starter Deck Scoia'tel and Skellige have 4 silvers and Geralt. So, Nilfgaard will probably have Geralt and Scorch (since all four other decks do), Fringilla is one Silver so the third is likely Commander's Horn with Prize Winning Cow as the fourth (though I suspect Nilfgaard will only have 3 Silver, like Mon and NR).