Keep in mind as you read this the context that the car chase through the protein farm after going through customs is the very first combat encounter in a Nomad playthrough.
CDPR made sweeping changes to how combat works as a vehicle passenger, but didn't bother to update this encounter, which is unskippable, to take the changes into account. Firstly, V can no longer duck into the car to take cover while reloading (which has to be done often since your only weapon is a six-shooter). Also, V has no ability to heal during this car chase so damage is taken that can't be avoided and can't be healed. You're 100% at the mercy of RNG and aim assist in this fight since the vehicle's movement is controlled by AI. There isn't any skill involved here; it's just hoping you get enough lucky headshots to take out the gunners in the other cars before your health ticks down from the unavoidable damage. The NPCs can duck into their cars to reload their guns, so why can't V? Being able to take cover is a pretty obvious thing, especially considering the fact that you've turned the entire rest of the game into a cover shooter instead of a RPG.
CDPR made sweeping changes to how combat works as a vehicle passenger, but didn't bother to update this encounter, which is unskippable, to take the changes into account. Firstly, V can no longer duck into the car to take cover while reloading (which has to be done often since your only weapon is a six-shooter). Also, V has no ability to heal during this car chase so damage is taken that can't be avoided and can't be healed. You're 100% at the mercy of RNG and aim assist in this fight since the vehicle's movement is controlled by AI. There isn't any skill involved here; it's just hoping you get enough lucky headshots to take out the gunners in the other cars before your health ticks down from the unavoidable damage. The NPCs can duck into their cars to reload their guns, so why can't V? Being able to take cover is a pretty obvious thing, especially considering the fact that you've turned the entire rest of the game into a cover shooter instead of a RPG.