From my perspective the game is constantly redeveloped which I consider to be nice.
Starting with the early days of MM: Intense dominance of Harald´s warrior gang and sooner or later needed nerfs (Harald, Greatsword, Drummond Villager, ...).
Continuing with WotW: Viy decks caused a dominance of Anti-Viy decks which made the game a little bit boring. The new Viy nerf tackled this issue.
My feeling is that Dev´s focus on dominant decks and try to nerf them (Many blame the OH nerf but OH was also a long-time >50 per cent win rate leader).
Regarding the current season:
- Of course the viper witcher mentor buff was a big mistake and will be hopefully redone (or even reduced to Adrenaline 1)
- Regarding Kolgrim: I (and probably many others) did not consider him to be a problem before latest patch but combined with new Viper witcher mentor it´s awfully terrible
- Blocks: I do not appreciate the block buff as blocking an opponent unit should have some cost. Additionally observed a dominance of lockdown deck (both in play and win rate) and whould argue the block buff to be one good reason for.
- Nauzicaa Sergeant. Also consider this card and its interaction with Brathens and Duchess's Informant to be unhealthy. Would suggest one less body or 1 more provision
- The new story is a nightmare. First we had nice stories. Now we have pictures. Ok could be nice. But why with no readable letters? Not even speaking about the bug with always repeating pics.
- Madoc: Do not cosider him problematic at all and one should keep in mind that banishing/seizing Madoc seriously hurts these decks. However, I have some problems with Red Haze buff (From 5 provisions to 4 provisions). Of course one can argue that players my play around it if the identify a Madoc deck but it can have intense value + one Madoc spawn.
- One disappoitment is the low play rate of SY (However I was most successful at Pro Rank with Jackpot + Fallen Rayla/Self poison + Passiflora package)
What they should focus more from my perspective is buffing low performing leaders and subordinate cards. There are many cards who have a strictly dominant same provision counter part (e.g. Wolf Pack -> Angry Mob; Brokilon Sentinel; Cintrian Knight; Heymaey Spearmaiden; Svalblod Ravager; Terror Crew Axe-wielder; Tidecloak Ransackers; Toussaint Knight-Errant; Vrihedd Officer). Buffing them should be high-prio (also say hello to Oxenfurt Scholar, Peasant Militia; Oxenfurt Naturalist; Gascon; Cutthroat; Dol Blathanna Archer).
My wishlist for future gwent
- Neutral leaders and neutral devotion
- Small campaigns (where you are allowed to use only specific cards and play against computer opponents and in the end of the campaign you have to win against the other campaign survivors with this limited deck)
- Revititalizing old concepts in new expansions (e.g. Devotion, Stratagems, scenarios with downside in chapter 1 and strong pos effect in chapter 2; echo, veteran, conspriacy, rupture)
- Small nerfs on Oneimoracy (my suggestion a conditional Echo; e.g. when you control a mage, when the provision of the tutored card is below X) and Heatwave (my suggestion a penality if the power and provision of the banished card is above a threshold)
Starting with the early days of MM: Intense dominance of Harald´s warrior gang and sooner or later needed nerfs (Harald, Greatsword, Drummond Villager, ...).
Continuing with WotW: Viy decks caused a dominance of Anti-Viy decks which made the game a little bit boring. The new Viy nerf tackled this issue.
My feeling is that Dev´s focus on dominant decks and try to nerf them (Many blame the OH nerf but OH was also a long-time >50 per cent win rate leader).
Regarding the current season:
- Of course the viper witcher mentor buff was a big mistake and will be hopefully redone (or even reduced to Adrenaline 1)
- Regarding Kolgrim: I (and probably many others) did not consider him to be a problem before latest patch but combined with new Viper witcher mentor it´s awfully terrible
- Blocks: I do not appreciate the block buff as blocking an opponent unit should have some cost. Additionally observed a dominance of lockdown deck (both in play and win rate) and whould argue the block buff to be one good reason for.
- Nauzicaa Sergeant. Also consider this card and its interaction with Brathens and Duchess's Informant to be unhealthy. Would suggest one less body or 1 more provision
- The new story is a nightmare. First we had nice stories. Now we have pictures. Ok could be nice. But why with no readable letters? Not even speaking about the bug with always repeating pics.
- Madoc: Do not cosider him problematic at all and one should keep in mind that banishing/seizing Madoc seriously hurts these decks. However, I have some problems with Red Haze buff (From 5 provisions to 4 provisions). Of course one can argue that players my play around it if the identify a Madoc deck but it can have intense value + one Madoc spawn.
- One disappoitment is the low play rate of SY (However I was most successful at Pro Rank with Jackpot + Fallen Rayla/Self poison + Passiflora package)
What they should focus more from my perspective is buffing low performing leaders and subordinate cards. There are many cards who have a strictly dominant same provision counter part (e.g. Wolf Pack -> Angry Mob; Brokilon Sentinel; Cintrian Knight; Heymaey Spearmaiden; Svalblod Ravager; Terror Crew Axe-wielder; Tidecloak Ransackers; Toussaint Knight-Errant; Vrihedd Officer). Buffing them should be high-prio (also say hello to Oxenfurt Scholar, Peasant Militia; Oxenfurt Naturalist; Gascon; Cutthroat; Dol Blathanna Archer).
My wishlist for future gwent
- Neutral leaders and neutral devotion
- Small campaigns (where you are allowed to use only specific cards and play against computer opponents and in the end of the campaign you have to win against the other campaign survivors with this limited deck)
- Revititalizing old concepts in new expansions (e.g. Devotion, Stratagems, scenarios with downside in chapter 1 and strong pos effect in chapter 2; echo, veteran, conspriacy, rupture)
- Small nerfs on Oneimoracy (my suggestion a conditional Echo; e.g. when you control a mage, when the provision of the tutored card is below X) and Heatwave (my suggestion a penality if the power and provision of the banished card is above a threshold)
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