I dont read it like that. To me, it means that storyline branching dialog options wont be locked behind skill requirements. Not that skill-specific dialogs wont have any effect.Didn't CDPR said they won't lock branching dialogue choices behind skill checks? If that is the case, all the background/skill dialogues will just be flavor texts to flash out your character and the world's lore. So it doesn't really matter that much in term of spoiling different outcomes.
It can go the same route as VtM:B, in that skill-specific options make your life easier, open up different ways to the same destination. Same end result, but a different route.