As in an on/off toggle that would hide interactions/dialogue options your version of V does not qualify for?
From what I could gather so far, the current iteration of the dialogue system would show ALL possible options regardless of the chosen life path/background, the currently available skills or the character stats/attributes (if those are checked/rolled against at all?).
As reported the options you cannot select are greyed out, but the fact that they're still visible and could be considered (meta-)spoilers for "what could have been" if your version of V would have chosen a different life path/background, had a different skill set or would have distributed attribute/stat points differently, is a cause for concern.
The original Pillars of Eternity and Pillars of Eternity: Deadfire solved this spoiler-problem through corresponding toggles ("Show Qualifiers" and "Show Unqualified Interactions") - maybe Cyberpunk 2077 could offer something similar?
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If checked, it would display interactions/dialogue options with the preceding qualifier-tag, just as it's currently implemented:
[<Hacking Icon> 6/9] I hope you don't screw like you type.
[STREETKID] Look behind you, a three-headed electric sheep!
If left unchecked, it obviously would just show the dialogue line, and thus make it much more immersive:
I hope you don't screw like you type.
Look behind you, a three-headed electric sheep!
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Addendum by user lv-426:
If they include such an option or options - and I too really hope they do - I'd like to see it extended to the environmental or contextual interactions like
as well.
So that if your character or more specifically if your skills don't meet the requirement (in the above instance Hacking 5 [out of 5]) you don't get to see even the greyed out (Hacking: 1/5) qualifier and something along the lines of Requirement not met or Access denied instead.
From what I could gather so far, the current iteration of the dialogue system would show ALL possible options regardless of the chosen life path/background, the currently available skills or the character stats/attributes (if those are checked/rolled against at all?).
As reported the options you cannot select are greyed out, but the fact that they're still visible and could be considered (meta-)spoilers for "what could have been" if your version of V would have chosen a different life path/background, had a different skill set or would have distributed attribute/stat points differently, is a cause for concern.
The original Pillars of Eternity and Pillars of Eternity: Deadfire solved this spoiler-problem through corresponding toggles ("Show Qualifiers" and "Show Unqualified Interactions") - maybe Cyberpunk 2077 could offer something similar?
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Coincidentally that's also something Pillars of Eternity/Deadfire's Expert Mode had covered and offered a solution for with "Show Qualifiers".I don't think street kid/corpo/nomad lines should be marked/highlighted in any way. The player shouldn't be aware that he's getting a "special" option, it should have a natural flow.
If checked, it would display interactions/dialogue options with the preceding qualifier-tag, just as it's currently implemented:
[<Hacking Icon> 6/9] I hope you don't screw like you type.
[STREETKID] Look behind you, a three-headed electric sheep!
If left unchecked, it obviously would just show the dialogue line, and thus make it much more immersive:
I hope you don't screw like you type.
Look behind you, a three-headed electric sheep!
---
Addendum by user lv-426:
If they include such an option or options - and I too really hope they do - I'd like to see it extended to the environmental or contextual interactions like
as well.
So that if your character or more specifically if your skills don't meet the requirement (in the above instance Hacking 5 [out of 5]) you don't get to see even the greyed out (Hacking: 1/5) qualifier and something along the lines of Requirement not met or Access denied instead.
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