Overall problem with weather in open beta
I might agree that old weather effects was also somewhat powerful. Instantly reducing all non-weather-immune units to 1 was harsh.
So devs decided to change how weather works.
Somewhere in the middle they introduced Ragnarok and Drought. When suddenly realized those are way too powerful. And to adjust that they added weather-removal effect to some units.
And right now we have:
Still to powerful 2 golden weather effects, which is absolutely requires every single deck to have as many weather removal effects as possible.
And same time due to abundance of weather removal effect, normal weather cards become useless. More to that, decks that rely on normal weather effects active (Eredin, Dagon) become nearly powerless.
I've personally played Dagon/Foglet deck in closed beta, and trying it now. Before that it was... ok. I have very slightly above 50% win ration. Right now i am struggling to win at least 30% of a time (even with current deck actually more completed than previous one).
Good example of balanced weather effect right now is Biting Frost. Not instantly nerfing everyone to 1 strength, but instead damages everyone by 1 per turn.
And overall suggestion to weather re-balance will be:
1)Make again all weather effects affect both sides of the field. Its a weather after all. And especially that should be true for Ragnarok and Drought.
2)Make normal weather effect apply like it used to be. Biting Frost on melee row, Fog on range row, and Rain on siege row.
3)Instead of old instant nerfing to one strength to those that are affected by weather effect, make it damaged by 1 per turn. Yes for all 3 basic weather effects, like Frost doing it right now. Although that damage also should ignore armor.
4)Even with making Ragnarok and Drought affecting entire battlefield, they still need to be limited to 3 turns active.
5)Remove weather-removal abilities from all units. That is extremely important, you really killing weather decks entirely by giving so many weather removal effects. It should be like in closed beta - only First Light should be able to remove weather.
6)Due to making weather affecting both sides again, unites that had immunity to basic weather effect should again gain those. Special weather effects (silver and gold) are exceptions, and should affect everyone.
I might agree that old weather effects was also somewhat powerful. Instantly reducing all non-weather-immune units to 1 was harsh.
So devs decided to change how weather works.
Somewhere in the middle they introduced Ragnarok and Drought. When suddenly realized those are way too powerful. And to adjust that they added weather-removal effect to some units.
And right now we have:
Still to powerful 2 golden weather effects, which is absolutely requires every single deck to have as many weather removal effects as possible.
And same time due to abundance of weather removal effect, normal weather cards become useless. More to that, decks that rely on normal weather effects active (Eredin, Dagon) become nearly powerless.
I've personally played Dagon/Foglet deck in closed beta, and trying it now. Before that it was... ok. I have very slightly above 50% win ration. Right now i am struggling to win at least 30% of a time (even with current deck actually more completed than previous one).
Good example of balanced weather effect right now is Biting Frost. Not instantly nerfing everyone to 1 strength, but instead damages everyone by 1 per turn.
And overall suggestion to weather re-balance will be:
1)Make again all weather effects affect both sides of the field. Its a weather after all. And especially that should be true for Ragnarok and Drought.
2)Make normal weather effect apply like it used to be. Biting Frost on melee row, Fog on range row, and Rain on siege row.
3)Instead of old instant nerfing to one strength to those that are affected by weather effect, make it damaged by 1 per turn. Yes for all 3 basic weather effects, like Frost doing it right now. Although that damage also should ignore armor.
4)Even with making Ragnarok and Drought affecting entire battlefield, they still need to be limited to 3 turns active.
5)Remove weather-removal abilities from all units. That is extremely important, you really killing weather decks entirely by giving so many weather removal effects. It should be like in closed beta - only First Light should be able to remove weather.
6)Due to making weather affecting both sides again, unites that had immunity to basic weather effect should again gain those. Special weather effects (silver and gold) are exceptions, and should affect everyone.
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