Every time I play against Eithne my units are always one 3 ping use of Eithne's ability away from from a massive scorch, epidemic or schirru, maybe one use of a spear or a thunderbolt boost on top of that. Lining up units with spears and thunderbolt potions alone can take multiple turns and you can play against that yet everyone is complaining about the artifacts. Seriously try to play artifact heavy ST deck without Eithne and witcher trio, it's a much more balanced deck even with undercosted 5 provision spears and shields.
Speaking of witcher trio, 12 point swing is a lot in new gwent, especially in archetype that is focused on removal where every point counts.
I fear that many cards will be unjustly nerfed because of Eithne's broken ability and witchers before everyone realizes what was truly the problem. I'd say, nerf Eithne first, like change her ability to do something completely different and frankly more interesting. Up the spear and shiled cost to 6 provision. Nerf witchers to 3 power instead of 4, keep provision at 7. Mathematically 8 provision and 4 power still makes it worth it to run them in every deck and 9 is way too much. This should drop Eithne's win rate enough to make it less popular without changing the way artifacts work.
It might be an unpopular opinion but artifacts kinda suck. You can't use just 2 or 3 of them in your engine deck for example. You just enable your opponet's removal which is supper efficient, D'ao puts 7 points on board, that's a lot and artifact removal itself costs like 2 provision. You either go all in on artifacts or put none in your deck.
Anyway that's just my opinion. Cheers.
Speaking of witcher trio, 12 point swing is a lot in new gwent, especially in archetype that is focused on removal where every point counts.
I fear that many cards will be unjustly nerfed because of Eithne's broken ability and witchers before everyone realizes what was truly the problem. I'd say, nerf Eithne first, like change her ability to do something completely different and frankly more interesting. Up the spear and shiled cost to 6 provision. Nerf witchers to 3 power instead of 4, keep provision at 7. Mathematically 8 provision and 4 power still makes it worth it to run them in every deck and 9 is way too much. This should drop Eithne's win rate enough to make it less popular without changing the way artifacts work.
It might be an unpopular opinion but artifacts kinda suck. You can't use just 2 or 3 of them in your engine deck for example. You just enable your opponet's removal which is supper efficient, D'ao puts 7 points on board, that's a lot and artifact removal itself costs like 2 provision. You either go all in on artifacts or put none in your deck.
Anyway that's just my opinion. Cheers.
Last edited: