2 Playthroughs of Cyberpunk down I'm feeling I've scratched that itch enough and it's time to move on to other pastures for the time being. I'm going to to keep a look on Phantom Liberty's release but won't buy at launch, both for the personal philosophy of never buying something day1 and also CDPR's handling of patch 1.62 (I did buy on sale when the game was v1.61 so that left me quite sour), but I will keep a look on it.
Even then, there's always things a developer could improve in their game. Let's be real here, there will never be a complete satisfaction to a degree that a decade old modding community will achieve, but one can hope.
With that said I still would like to share a small list of things that I would like to see improved with future patches / DLCs. I have not taken mods into consideration for this.
Discuss or add if you will.
- Focus on fixes and improvements, game stability over tech showcases shoehorned in (that's what betabranches and tech demos are for!)
- Fix DLSS for Ryzen users with nvidia GPUs
- Fix the myriad of visual bugs, LoD, draw distance, ...
- More interactivity with the world and the people. Doesn't have to be build engine levels of detail (like Ion Fury or Duke) but it'd be nice still.
- More places: strip clubs, gambling dens, dime stores, arcades, super markets, car stores... endless possibilities for interesting gameplay, chance meetings and unique characters
- Car garages to modify / recolor / repair your cars
- Refund skill points at ripperdocs only for more immersion (can also be roleplayed so whatever)
- No camera reset when driving
- a flashlight / lowlight vision (more eye mods?)
- smart scrapper perk that allows you to set what should be scrapped and what shouldn't including itemtype and rarity
- Revamp craft / breakdown system. Right now it's much more feasible to sell a gun and buy parts instead of breaking it down for parts unless it's a common gun that you break down to craft ammo.
- A better way to upgrade iconic weapons if you don't have tech 20 (so you don't have to reset perks just for upgrading, then resetting perks again to your og build)
- more comprehensive system to build weapon mods, special mod sellers around town
- add craftsmen around the city that can upgrade stuff
- more romances and joytoys would be nice. A depraved city and only 2 joytoys? More romances would be nice for flavor, as someone who can't really identify with River as an example
- Give romances an AI package so they can at least roam around their own area instead of standing in one spot
- Fix the Aldecaldo's bed in the new camp so one can sleep in it (and wake up next to a romanced Panam)
- optional hardcore mode with thirst & hunger
- reorganization of the call & messages tabs to sort fixers and quest givers from friends and romances
- restructuring NCPD assault areas to be radiant quests, or at least repopulate after a couple of ingame days (I noticed some areas already do)
Even then, there's always things a developer could improve in their game. Let's be real here, there will never be a complete satisfaction to a degree that a decade old modding community will achieve, but one can hope.
With that said I still would like to share a small list of things that I would like to see improved with future patches / DLCs. I have not taken mods into consideration for this.
Discuss or add if you will.
- Focus on fixes and improvements, game stability over tech showcases shoehorned in (that's what betabranches and tech demos are for!)
- Fix DLSS for Ryzen users with nvidia GPUs
- Fix the myriad of visual bugs, LoD, draw distance, ...
- More interactivity with the world and the people. Doesn't have to be build engine levels of detail (like Ion Fury or Duke) but it'd be nice still.
- More places: strip clubs, gambling dens, dime stores, arcades, super markets, car stores... endless possibilities for interesting gameplay, chance meetings and unique characters
- Car garages to modify / recolor / repair your cars
- Refund skill points at ripperdocs only for more immersion (can also be roleplayed so whatever)
- No camera reset when driving
- a flashlight / lowlight vision (more eye mods?)
- smart scrapper perk that allows you to set what should be scrapped and what shouldn't including itemtype and rarity
- Revamp craft / breakdown system. Right now it's much more feasible to sell a gun and buy parts instead of breaking it down for parts unless it's a common gun that you break down to craft ammo.
- A better way to upgrade iconic weapons if you don't have tech 20 (so you don't have to reset perks just for upgrading, then resetting perks again to your og build)
- more comprehensive system to build weapon mods, special mod sellers around town
- add craftsmen around the city that can upgrade stuff
- more romances and joytoys would be nice. A depraved city and only 2 joytoys? More romances would be nice for flavor, as someone who can't really identify with River as an example
- Give romances an AI package so they can at least roam around their own area instead of standing in one spot
- Fix the Aldecaldo's bed in the new camp so one can sleep in it (and wake up next to a romanced Panam)
- optional hardcore mode with thirst & hunger
- reorganization of the call & messages tabs to sort fixers and quest givers from friends and romances
- restructuring NCPD assault areas to be radiant quests, or at least repopulate after a couple of ingame days (I noticed some areas already do)
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