Phantom Liberty or "What would you like to see improved in the future of CP2077"

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Does anyone else hope for a continuation of the Mr. Blue Eyes storyline? I really want to know if an AI is mixed up in that like Johnny suggested, and how.
That’s why many player thought Crystal Palace would be a DLC pre PL leaks and announcement…

Blue Eyes seems most interesting if it comes to storytelling and unanswered questions - I hope we get some more insights bout him/it and Peralez even it’s not the Heist but smt about that arc in general : /
 
I hope for it in the sequel. I wanna see what that mysterious SOB has up his sleeve.
I also wanna know more about the rings several key-npcs wear… how are they connected what kind of cult or organisation is it and what are they up to? Oh and what about the Alphacentaurie?….

curious if PL or a sequel will answer theses questions or if they all gonna stay in fog and PL/Sequel just don’t care at all and role with their own mysteries which won’t be solved as well…
 
Phantom Liberty takes place mid-game, either late Act 2 or early Act 3. It's not post-game.

Wow. I did not know that. So this is why V still has Silverhand in his/her head. So the Arasaka story is still the climax story of V's fate. Kind of cool how CDPR can introduce an entirely new expansion that takes place as if it were always there. My guess is that it would have been included in with the game release had they had more time to work on the game. But how will other character's react to the Phantom Liberty events from a new playthrough of the game? It says online that Phantom Liberty takes place in a new district. A lot of online rumors said that the new expansion was going to open up more of Pacifica. But if it takes place mid-game, then it would expain why a lot of Pacifica was was closed when we played the game the first time.

Aside from that I hope this DLC brings a lot for those who only played the game once. I'm building my PC, so a second playthrough will be rather refreshing. But this could also mean that we get a lot more Militech and Meredith Stout in the expansion. Being able to interact with her more than twice in the game would be cool.

How else can the expansion change the game? Could this unlock a lot more post-Arasaka content with the expansion?
 
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Wow. I did not know that. So this is why V still has Silverhand in his/her head. So the Arasaka story is still the climax story of V's fate. Kind of cool how CDPR can introduce an entirely new expansion that takes place as if it were always there. My guess is that it would have been included in with the game release had they had more time to work on the game. But how will other character's react to the Phantom Liberty events from a new playthrough of the game? It says online that Phantom Liberty takes place in a new district. A lot of online rumors said that the new expansion was going to open up more of Pacifica. But if it takes place mid-game, then it would expain why a lot of Pacifica was was closed when we played the game the first time.

Aside from that I hope this DLC brings a lot for those who only played the game once. I'm building my PC, so a second playthrough will be rather refreshing. But this could also mean that we get a lot more Militech and Meredith Stout in the expansion. Being able to interact with her more than twice in the game would be cool.

How else can the expansion change the game? Could this unlock a lot more post-Arasaka content with the expansion?

We still don't know officially if it's post ending or how you even start the quest for that matter. However, it most likely takes place after the Heist. Or it may require you to get your "rep" (I forgot what it's called) to 90; which isn't hard.
 
The most interesting point about PL beeing integrated mid-game tho is to see a logical ingame/story reason for V to waste time in Pacifica with Militech while dying.

The current main story is driven by urgency/timeracing… hanging around with gangs and NUSA agents doesn’t fit (yet - really curious how they explain/integrate PL in the main quest… )
 
Unlikely but quick mentions: Being able to use flying devices or boats (what’s with not having that? That’s a pretty basic open world expectation if it’s set in modern times), subway access (I know they’ve already said it’s not happening, but mentioning it anyway since that’s borderline criminal to have such dated fast travel spots), and a revamp of romances so you can engage with them outside of their set locations/houses.
This was because they didn't have a handle on streaming. Pondsmith himself elaborated on the decision to not include flying vehicles on account of this and other concerns. Seriously, if you used Free Fly at the time - you would see huge chunks of the ground absent and being streamed in not too far ahead of the player depending on the elevation. After 1.5, streaming reached a level that wasn't a total mess so 'Let There Be Flight' could function... it's still got issues though - mountain LOD swaps, entire mountains streaming in, some patches of the world not streaming in fast enough, etc. Some of this can still be seen from your perspective if you're driving fast enough.
C) Have we played the same TW3? Cause, last time I checked, it had completely linear main story + sidequests that allowed you to make actual decisions and consequences to play out. Exactly like in Cyberpunk.
None of the side characters can die in 2077 and the consequences of your actions are more personal without having a significant impact on the world around you or characters. While it's thoughtful in some ways, and I'll admit there's a fine intellectual quality to be found if you make thorough, strict role choices throughout the game - ie play as a corpo, make strict corpo choices, screw everyone over when they need help because you're a corpo and wind up with no friends at the end - the game could have used more immediacy in some circumstances and been more in your face on several occasions... especially they type of basic level consequence stuff you would expect, and they mentioned themselves, such as sparing Sasquatch or the obnoxious insinuation there's more to see of Bryce and Netwatch if you take up his offer.

TLDR; not the same, still prefer 2077 because it reaches greater heights... even if it reaches much, much lower lows.
The most interesting point about PL beeing integrated mid-game tho is to see a logical ingame/story reason for V to waste time in Pacifica with Militech while dying.

The current main story is driven by urgency/timeracing… hanging around with gangs and NUSA agents doesn’t fit (yet - really curious how they explain/integrate PL in the main quest… )
I imagine we're going to get drug into the Combat Zone as they've acknowledged the main story antagonizes the open world activities and the pacing is uncomfortable. I'm not sure they want to repeat the kind of narrative flaws everyone was getting tired of just in time for the base game's release... or (very, very unlikely) they may edit some of their obvious mistakes with the pacing as it's clear these teams weren't communicating with each other well throughout production - See Patrick K Mills commenting that the entire map would be open from the start after the second delay. No ill will, no malice, no trickery - he just wasn't informed of what was going on at the time. Human beings do human being things.

I think one of the expansion's big splashes will be making it obvious that Blackhand's memories from the assault of Arasaka Tower were forged into Johnny's engram... or perhaps they're Smasher's memories of the fight re-composed. Either way I think they're going to further deconstruct Johnny rather than him be a parot on your shoulder the entire time.
 
Takemura? Rogue? Saul? River? Stout?
But it doesn’t influence the story or the world around you…. Takemura & Stout just gonna be replaced by other chars in the same role. Rogue only can die in an ending which also doesn’t change/influence anything because the game is nearly over after her death. That leaves River… well yeah he’s special - curious why tho….
 
The most interesting point about PL beeing integrated mid-game tho is to see a logical ingame/story reason for V to waste time in Pacifica with Militech while dying.

The current main story is driven by urgency/timeracing… hanging around with gangs and NUSA agents doesn’t fit (yet - really curious how they explain/integrate PL in the main quest… )
Same, but there are a lot of quests that have nothing to do with the relic. That said, I hope they came up with a decent reason, because it's different with a paid expansion and not just some random quest from vanilla game.
 
Same, but there are a lot of quests that have nothing to do with the relic. That said, I hope they came up with a decent reason, because it's different with a paid expansion and not just some random quest from vanilla game.
Yeah it doesn’t fit at all in the base game as well - buying 20 cars and 5 apartments while dying… raising street creed on ncpd hustles or fixer gigs while dying… breeding a 🦎gecko over 1-2 ingame months while dying and not having half of that time left… beeing able to skip ingame-years to reroll vendor stuff while dying… it goes on and on and on - but well this inconsequence was already discussed to death and back more than once ^^

For a paid dlc tho a decent reason should be given… their image for storytelling is high lvl - let’s see if they prove it right this time. Fingers crossed :)
 
Takemura? Rogue? Saul? River? Stout?
Mmm, you got me there.
Rogue and Takemura stand out for sure. Totally wiped.

I was never too concerned with Saul's well-being so I forgot about him - that's on me... He has a good stage presence, behaves how you expect a Nomad Patriarch to, just don't get to do anything dashing with him other than the jailbreak. River winds up in the clink post-game, not something you can see for yourself. I don't remember getting any calls from Night City Corrections or a text informing me well before the credits roll - weak. You have to find Stout by pure accident(I don't mind that much actually, I'm Souls sweat... just feels odd what they choose to hide and reveal sometimes though) perhaps there's a series of bread crumbe shards or something leading you there like a treasure hunt I missed.

You're right though.

EDIT: Should have the possibility for Judy/Panam/Kerry/among others to join that list. Night City is a dangerous place.

I did forget, I believe you can cockup the gig with Beth Isis and get her killed.
 
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But it doesn’t influence the story or the world around you…. Takemura & Stout just gonna be replaced by other chars in the same role. Rogue only can die in an ending which also doesn’t change/influence anything because the game is nearly over after her death. That leaves River… well yeah he’s special - curious why tho….
I was making comparison to TW3:
Bloody Baron's death doesn't influence the main story. Neither does Keira's, Lambert's, etc... The only two deaths in the entire game that can alter the main storyline are Radovid's and Dijkstra's. And even that, it's only in the witcheress ending...
Seriously, it's rather silly to praise TW3 (at the expense of Cyberpunk) in this regard. It's a far cry from TW2, or even TW1. As I said, the way choices and consequences are handled in CP2077 is structurally the same as in TW3.
As for changing the world around you, well, that's the whole point of Cyberpunk subgenre - you can't and you wont... :shrug:
 
As for changing the world around you, well, that's the whole point of Cyberpunk subgenre - you can't and you wont... :shrug:
Not for the better at least.

I know you didn't post this in direct reply to what I was saying, but I do want to clarify; I wasn't opining not being able to impact Night City. I appreciate they kept true to the genre and the setting(mostly) and I liked that the endings are near effectively the same in terms of V's prognosis. I just meant more stuff coming back to bite you in the ass rather than a character's demise or displeasure with you being the end result of a quest line and not something that could happen much earlier. Making video games ain't easy though so...
 
Sweet. Totally missed this. Anyone tried seeing what happens if you ditch Judy at the Scav haunt or leave Kerry hanging when the cops show up?
Never tried myself, but I guess "nothing happen".
With Kerry, cops shot on you, so you'll just die (and have to reload a save) and with Judy, she should wait you indefinitelty (it's a main quest).
But it would be easy to "kill" Panam and Judy. I don't know why they didn't make it possible...
- If you don't help Panam to steal the Basilisk, she do it without you, the assault turn wrong, she die. Nothing change, if you don't help her, the ending is locked anyway.
- If you don't help Judy, she goes to the Clouds without you, the assault turn wrong, she dies. Nothing really change too.
 
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