Don't give up, I'm sure, there is a solution...
Maybe you have changed something in the prioritygroups.2da-file, that was wrong or simple things like this.You remember my post over in german forum? I have edited it... I first wrote some stuff, that was much complicated and then in the second thought, I thought about a much simplier way. My first thought was to change some things in the prioritygroups-file and in the properties of the waterfall sound, at last I deleted the whole priority.2da file from module and hear the sound, so I thought, that was it.But... I changed several things at the same time, so I don't really know, what the hell I have changed. In my second (simplier) thought, I changed the distance then....you know the rest.If you're still stuck, maybe it would help to place your mod somewhere here in forum for the people to have a look at it...you can also pass it over (the complete mod) to my website's service adress, but I can't promise, that I have enough time and I also can't promise, that I will find something out.
Well, I hear not one of my sounds since the EE in the Djinni, but it works in game, so I decided to not wonder about such things.Oh, and... I store my unbiffed stuff on the other HD, far away from Djinni....
Like GameWidow said, this is the better way to avoid crashes... :teeth: