I use many mods but to summarize I gotta quote myself on what issue and how mode fix itCurrent game is far too easy and is catered entirely towards the lowest common denominator power fantasy, which I hate.
You can fix a lot of it with mods. I am curious as to specific ideas as to How people would make it more difficult, enemy wise, as in what abilities you would like them to have and whatnot.
Easy to reach out to me, brahmax#1946
here
well sadly I had fixed those issues with mods to make the game challenge and fair
And I will address some issues that make the game too easy and how the mods fix it
TOO MANY HEALTH ITEM DROPS, TOO LESS STRATEGIC USE OF HEALING
even in harder difficulties, I have more than 50+ healing items in spare even though I spamming use them lavishly
as well as ammo I never have to craft or buy them since the loot gives it too much
and the game allows players to spam healing to full health even the common healing can restore HP to full health in no time making the difference between common and rarer variants become only just a little inconvenient in usage
SO HOW THE MODS FIXED THAT ISSUE
- reduce the healing drop chances significantly so players would stand on tippy toes sometimes when entering a fight unprepared
and players have to visit drugstores more often and crafting become a necessity as well to get ready before a fight
-add cooldown of using health items
now there're a lot of differences between 40%HP common health items and 80%HP rare health variants
players can't just spam their way to full health since there's a cooldown before they can use health items again
So the better variants of a drug become mandatory in a harder fight to replenish lost health quickly or else they have to be a sitting duck for too long waiting to heal
Which put players on the edge and need to learn to position themself in a combat area since they can't become a bullet sponge by spamming health kits in front of guns anymore
HARDER ENEMIES ARE JUST THE SAME JUST BECOME BULLET SPONGES
before the mods, enemies don't have too much of a challenge but only have bigger a health bar and do more damage and shoot the butt-load of ammo to the same enemy for a dozen minutes that's hard alright, but is it fun? , is it fair?
that's another thing
not just that enemies just not having too many varieties of attacking that players have to deal with
SO HOW THE MODS FIXED THAT ISSUE
-harder enemy have quite more HP than an easier one, but not as too much to become a bullet sponge, and what is the modder to compensate for that?
HEALING, enemies often use healing items to heal themself up to fight the players again
with not too much HP but they can heal themself, players that know how to do things would kill them quickly one by one
So the strategy to deal with a group of harder enemies is to focusing kill since the injured opponent would just back off and heal up(not all the time mod working tho sometimes they just heal themself in front of the gun barrel to fight again),
the harder enemy more times they can heal themself
CALLING FOR BACK UP, even the enemies become kinda weaker but they can compensate for that with numbers
when the stealth fails a firefight the whole horde of the enemy becomes harder as they will call for back up to join the fight
So the player needs to be quick and kill the one who made a call before the reinforcement picks up the HOLOCALL
NETRUNNING, more enemies Netrunner who fight against the players and more enhanced abilities for them to use
now everything players could throw at them, they have the same thing to throw back at us
thank the god of the nexus at least they have really long uploading hack time so if the player's good enough they can kill them before it completes to cancel the hacks
but easier said than done since they always hide behind the enemy line
not to talk about they can heal up if they do not die yet
MORE DRONE AND DROID AND ENEMIES ON THE CENTAURS (damn I wish players could wear it too), your typical hack and weapons may be effective on human enemies but these mech enemies have different weaknesses so players have to adapt and change tactics whenever they appear on the fight
just these little tweaking not just make the game challenge and fair
also, it gives combat more depth to it
of course, they are easier to kill due to lower HP and dealing less damage but if fail to do it quickly the firefight would escalate the heat real quick
they are still capable of killing players as quick as players kill them
the players have to plan and choose which priority, kill the annoying netrunner who cast debuff and blindness along with other cyber magic they have
or the enemies that are hard to kill who trying to heal up, or the ones that calling for backup on the phone that maybe the chance of more netrunner and more tougher enemies to join the fight
but to the Bosses, it's quite tricky since the issue can't be done on them alone but to redesign the whole fight or else just the same old bullet sponges and unfair damage output
or just lower them and make them be able to heal up more quicker and more often but the issue is still not so different
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look the FARCRY 3 and 4 point is to tell a story and yet it's having multiple opinions on thatwhat are you still so confused about? there is no speculation go look at the interviews and see how they descride what their game is. the information is available to all.
the game can vary from very easy to very hard
it's the execution of the points
to what the media could be
Videogame are interactive media
they have a storytelling side as well as a gameplay side
A good storytelling game can have good gameplay vise to complement its further
and 2077 in current state is ludonarrative dissonance in many ways
the many assets in the game are left over with a lot of frameworks that the modder can easily manipulate further
if they are not meant to be DEV team would not put it there in the first place and left it almost usable
many people are pointing out that the story is not on par with gameplay to complement it so it could be fixed
2077 is not the whole storytelling only media
you can just compare it to the real one
pick any one of the telltale games, the whole point of those games is truly story telling game
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