Long-term MP doesnt sound very Cyberpunk to me, more like you get your 15 minute of fame and them you get shot down etc. Thats more Cyberpunk Spirit to me. Yeah, theres hundreds of as "hungry" people as you are. Not to mention its hard to get players for continous-online-mode these days.
I actually think that "getting fame" and "continous online-mode" is not contradicting, but even supporting this. Especially in those games with a large online community or a larger or longer progression, what you do and how you market yourself is more vital than in some game with short rounds. A persistent open world, a bit MMORPG-like without saying you copy those clunkier mechanics, is better for this than a linear map with game modes like "TDM, CTF, ..."
Even though when I ask around in real life yes, many people usually say "They don't have time for this", with this meaning playing in some persistent or long-term MP mode opposed to short rounds.
While I get that preferences or possibilities are different in the end, I think that's a bit amusing. Why? Well, in online mode where you have such "long-term MP modes" (think of Minecraft, or ARMA RPG servers, or anything comparable, like EvE) with sandbox or emergent gameplay elements, I'd argue that you have it easier to progress and enjoy content or progression. What's more suitable if you have less time than others? Playing a game with short rounds that always reset but only let you progress as you play, or perhaps rather an online mode with an on-going world where you do not necessarily even need to play to progress if you are part of a group or faction?
Before it gets confusing, here's what I mean: You get home from work, never have that much time, you think playing games (in MP) that give fast feedback or "gratification" is better over playing games where the progression curve might feel longer. But here's the thing depending on what game we compare here: You only really progress in the "short round games" if you play, and progression might be rather limited by you gaining some valuables, rank, whatever, depends on the game.
But what about my preferred world to play in, a more open emergent or persistent one? The bonus is: You or your group might progress even if you do not play, as progression isn't solely tied to you. You might benefit as other people play while you are offline. If you have base building or safe-houses, etc. they could expand them when you can't. In fact I feel open world games with an emergent gameplay or world are better for those with less time than others.
But of course in the end it's a preference thing. I just feel that even those who think or actually have less time might benefit from such games.
But before this turns into a bigger 'essay' and speculation, in the end, we'll just have to wait and see.