Already better than Naglfar's crew. Yea I'm butt hurt
Do not forget that the rain is via order and not via a deploy.
Already better than Naglfar's crew. Yea I'm butt hurt
Sure but still starts at 3 which makes up for the order compared to Naglfar's Crew, has synergy with multiple cards and more likely to hit a target which also provides additional synergy other cards.Do not forget that the rain is via order and not via a deploy.
Naglfar's Crew is practically a 6 though, before the opponent can even respond.Sure but still starts at 3 which makes up for the order compared to Naglfar's Crew, has synergy with multiple cards and more likely to hit a target which also provides additional synergy other cards.
If people played the Toad Prince from MO he would be vulnerable to that too.Naglfar's Crew is practically a 6 though, before the opponent can even respond.
Also for whatever that is worth this card is insanely vulnerable against being seized by Philippa, Amnesty, Sweers and Miruna, it is not even funny how much those cards trade up against it.
True, however that would only trade 6 points for 3 provisions up and is generally too expensive to be worth it.If people played the Toad Prince from MO he would be vulnerable to that too.
Yes, cause you could then use his order ofc. :]True, however that would only trade 6 points for 3 provisions up and is generally too expensive to be worth it.
Thing is that Amnesty can trade up to 11 points up against him, Sweers 12.
Speaking of lacking precise removal. MO is currently the only faction in the game without an Alzur's Thunder clone.Yes, cause you could then use his order ofc. :]
But that's the whole point of the Toad Prince = He's not a good card lol. He might not even find a proper target ever and MO isn't good with dealing precise damage to set stuff up. I mean if he was 7 provisions or 4 base power he'd be in the acceptable category.
yea, I'm sure that's why Naglfar's Crew is in every MO deck lol. Not only do you lose 2 pts if you play it first, which isn't the case with this new card since it's an order giving you the ability to set up a play, but has to target a single unit which means it's more likely to brick especially in a short round where this card plays for 3 vs 1 without the effect. Naglfar's crew is easily removed and has to stay in the row for the duration of the effect to get full pts where this doesn't.Naglfar's Crew is practically a 6 though, before the opponent can even respond.
Also for whatever that is worth this card is insanely vulnerable against being seized by Philippa, Amnesty, Sweers and Miruna, it is not even funny how much those cards trade up against it.
Nope, Naglfar's Crew is garbage. My point was that the new card also has its downsides compared to Naglfar's Crew, so calling it a strict upgrade is not accurate.yea, I'm sure that's why Naglfar's Crew is in every MO deck lol. Not only do you lose 2 pts if you play it first, which isn't the case with this new card since it's an order giving you the ability to set up a play, but has to target a single unit which means it's more likely to brick especially in a short round where this card plays for 3 vs 1 without the effect. Naglfar's crew is easily removed and has to stay in the row for the duration of the effect to get full pts where this doesn't.
No one is using Phillipa to steal a bronze card and the only deathwish decks around are VIy, I haven't seen Sweers or Miruna in months. I mean we can throw hypotheticals around all day but if we're being realistic this card having massive synergy alone makes it a better card. The only other MO card that benefits from frost is the newly buffed foglet and it has no synergy with wild hunt decks, it's a very awkward pairing and why we don't see any of them being played.
These guys don't look like druids though lol, they're just basic lvl 1 fanatics. I don't think the druid tag fits, I mean we have a lot of Druids so far anyway...
Elf and onion Soup only creates Card's from your faction or neutrals so unless you're picking a MO or ST leader in draft mode you won't have much luck finding those 3 with that Blightmaker strategy.Also, I've devised a tactic most genius!
Use two Blightmakers to spawns 2 Guardians, and since Guardians are gold tokens use Elf and Onion Soup on them to highroll into something strong like Old Speartip, Gezras orrrr Phillipa and conquer the world!
I literarily read the card and I failed to register what "of your faction or neutrals" actually means lol. You're right. But it's still a cool way to create a gold, especially if it's true about reducing the power of Guardians go 1 power. :] (but it's lame for a badass golem to just be 1 power as if he was a rat)Elf and onion Soup only creates Card's from your faction or neutrals so unless you're picking a MO or ST leader in draft mode you won't have much luck finding those 3 with that Blightmaker strategy.
But with 2 rain on the board the Bride of the Sea allows you to play Elf and Onion Soup a second time which could be a consideration with Crowmother and another low strength gold on board.
Agreed if they really should drop down to 1 strength they really become a juicy E&O Soup target, especially considering that NG currently doesn't have any good E&O Soup targets apart from maybe Menno.I literarily read the card and I failed to register what "of your faction or neutrals" actually means lol. You're right. But it's still a cool way to create a gold, especially if it's true about reducing the power of Guardians go 1 power. :] (but it's lame for a badass golem to just be 1 power as if he was a rat)
I don't find these interesting at all, these are just more ways of playing already existing cards. Not an original exciting new effect on their own.Looks like today's ST reveals are done, since the site has been updated.
you say that like it's a bad thing lol ST is one of the best performing factions right now, they don't need any OP cards, neither does SK or NR for that matter.I don't find these interesting at all, these are just more ways of playing already existing cards. Not an original exciting new effect on their own.
The fact that Sorceress can create 3 specials and then you can pick and choose one of them that perfectly fits your situation makes this card too versatile and powerful imo. And being a 5 provision bronze it's very cheap and you really won't care if opponent uses up some removal for her.
Nvm I just realized that even 1 ping of damage can make it much more difficult to use lol. I guess we will just wait and see how the card performs...
The following bronze cards I consider to be meant to synergize with teleportation:
Unless Waylay gets reworked, this epic is an epic waste of art and resources. To have two mulligan (not actually mulligan as you are not drawing new cards) and be replaced with one of the junkest cards in the game should be a joke. I still believe Waylay will be reworked: probably making it do 4 damage (even if the provision is increased to 6)? Fingers crossed.Looks like today's ST reveals are done, since the site has been updated.