CoH leader buffed to 16 and Dana now at 7P. Did they think the main problem with Harmony was CoH is 1 less provision and Dana herself? Not the shitty bronze package and over priced golds (which were nerfed like crazy due to ME)? This one provision buff and Dana's +1 power is not going to have any damn effect on that leader. So, my question is, what were they thinking? Why even wasting spending efforts on an archetype which they don't want to really make it playable?
Saboteur: Seriously? WTF were they thinking? I have said it before and I will say it again. This card is not going to be played at 5P at all. There are already enough 5P cards to fit into the deck. Even at 4P with the same effect, I don't think it will be played even though at 4P it may become borderline remotely playable. So, why spending efforts on a card which is DoA? Let it get rust along with Hattori.
Ioverth: Seriously? WTH were they thinking? Is this buff going to make Traps suddenly viable? It is not going to have any effect at all. Traps was/is and will always be for the "play 20/40 artifacts" quest or may be in Rank 25. Why wasting their effort? Seriously?
Ioverth's Gambit: This is even more laughable buff. Crushing Trap is the only good trap that is there and Ioverth can be added to play it though you will most probably lose the game if you bring Ioverth and only CT. Gambit is an absolutely horrible card which has a hard condition. It can be 10P to be may be considered playable. This 1P buff will have 0 effect on this card.
So, just for the namesake with absolutely no sincerity they had buffed these cards. They wanted to only nerf ST (understandable though wtih NJ and CW) and they should have left it as it is. Why to buff for namesake? That effort could have been used for some other cards. Even the Ciaran is not buffed enough to be on par with other lock buffs. Why? Because he has synergy with Elves? So, for SK or other factions synergy is always over and above, but for ST it should be considered when tuning faction cards?
Saboteur: Seriously? WTF were they thinking? I have said it before and I will say it again. This card is not going to be played at 5P at all. There are already enough 5P cards to fit into the deck. Even at 4P with the same effect, I don't think it will be played even though at 4P it may become borderline remotely playable. So, why spending efforts on a card which is DoA? Let it get rust along with Hattori.
Ioverth: Seriously? WTH were they thinking? Is this buff going to make Traps suddenly viable? It is not going to have any effect at all. Traps was/is and will always be for the "play 20/40 artifacts" quest or may be in Rank 25. Why wasting their effort? Seriously?
Ioverth's Gambit: This is even more laughable buff. Crushing Trap is the only good trap that is there and Ioverth can be added to play it though you will most probably lose the game if you bring Ioverth and only CT. Gambit is an absolutely horrible card which has a hard condition. It can be 10P to be may be considered playable. This 1P buff will have 0 effect on this card.
So, just for the namesake with absolutely no sincerity they had buffed these cards. They wanted to only nerf ST (understandable though wtih NJ and CW) and they should have left it as it is. Why to buff for namesake? That effort could have been used for some other cards. Even the Ciaran is not buffed enough to be on par with other lock buffs. Why? Because he has synergy with Elves? So, for SK or other factions synergy is always over and above, but for ST it should be considered when tuning faction cards?