As a tabletop role player and gm the storyline and overall atmosphere of a game are as important to me, as a good fighting system. One of the things I dislike about CP2077 is the lack of follow-up missions or woven quest lines, which makes the side missions seem unimportant and forgettable, and I can't comprehend, why there wasn't more focus during game development onto giving gigs and side-missions more weight.
For example: For "Trevor's last ride" we retrieve the body of the young Aldecaldo guy, so his family can bury him. The mission descriptions says, we should take the body to his parents, but when we have found him Dakota had sent a ride. We stuff him into the trunk, bam, car's gone, gig's closed.
Why can't we take him to his parents ourselves, express our condolences, and then learn from his parents, that his brother Jake got hurt when the both guys had been riding together. This way there would be a link to the Fortunate son side mission, and maybe from we could go and revenge the Wraiths/Raffen that had been responsible. 3 quests linked, and a new contact (the boys' family).
And all of those shards with dialogues you can never do anything with... I found this dead runner in Pacifica, could locate her stash, and there was a note from her father who was worried. Why not having the ability to contact him, let him at least know what happened to his child and then do something for him? Like getting rid of an old enemy that is pressing him for money (why his daughter went behind the wall to scavenge stuff in the first place)?
And there are dozens more that just end in
Mario: Joe?
Mario: Hey, Joe, are you okay?
Mario: Joe, say something?
Mario: Damn it, Joe...
For example: For "Trevor's last ride" we retrieve the body of the young Aldecaldo guy, so his family can bury him. The mission descriptions says, we should take the body to his parents, but when we have found him Dakota had sent a ride. We stuff him into the trunk, bam, car's gone, gig's closed.
Why can't we take him to his parents ourselves, express our condolences, and then learn from his parents, that his brother Jake got hurt when the both guys had been riding together. This way there would be a link to the Fortunate son side mission, and maybe from we could go and revenge the Wraiths/Raffen that had been responsible. 3 quests linked, and a new contact (the boys' family).
And all of those shards with dialogues you can never do anything with... I found this dead runner in Pacifica, could locate her stash, and there was a note from her father who was worried. Why not having the ability to contact him, let him at least know what happened to his child and then do something for him? Like getting rid of an old enemy that is pressing him for money (why his daughter went behind the wall to scavenge stuff in the first place)?
And there are dozens more that just end in
Mario: Joe?
Mario: Hey, Joe, are you okay?
Mario: Joe, say something?
Mario: Damn it, Joe...