Sorry.I was just kidding.
Long day, too many meetings accomplishing too little. Any humor that runs deeper than a Three Stooges nose twist is probably going to sail right over my head at the moment.
Sorry.I was just kidding.
Not to worry, it's impossible to tell via text.Sorry.
Long day, too many meetings accomplishing too little. Any humor that runs deeper than a Three Stooges nose twist is probably going to sail right over my head at the moment.
I think they may have dumbed it down. I had the same experience - hopped on a horse, held the stick back, voila.I dont know if it gets harder or not later on but I tamed my first a wild horse and it wasn't nearly as hard as the first time I did it in RDR, plus I didn't really tame that many in RDR either to get any good at it.
This was just a few l stick movements and congratulations you tamed a wild horse increase bond as it still has some wild in it. I got bucked so many times in RDR it isnt funny.
Are Nokota Blue Roans an easy tame in game or did they dumb it down some?
The one I got was a bit lighter with darker hindquarters than this.
I've just finished rdr2... masterpiece.
It revolutionizes open world games: main quest and side quests perfectly mix together, you never feel like you are in a hurrry to "save Ciri" but you stop for "finding a witcher armor set". Or you never collect all the possible loot in order to sell it, which breaks immersion even more if it's level based loot.
Yeah, I made this analogy on purpose, I really hope that cyberpunk 2077 wont' have the same kind of flaws.
Come on, CDPR, now you have an harder job if you want (as we hope) to make the best "7th-gen-game".
Just finished it rockstar made the most expensive game in the game industry. The art and graphic is masterpiece full of details in this world However the core gameplay is mediocre and the clunky controls reminds me of some witcher. Rockstar and CDPR are more story teller than game designer in the game design area both of them need learn. That's why I love BOTW (Highest game this gen) more than other open world games Nintendo is a truely game design master. Now let's hope CP2077 will have better core gameplay than CDPR's previous game.
I found BOTW super super boring, gameplay wise and world setting. Barely made it two hours in. If that.
I've just finished rdr2... masterpiece.
It revolutionizes open world games: main quest and side quests perfectly mix together, you never feel like you are in a hurrry to "save Ciri" but you stop for "finding a witcher armor set". Or you never collect all the possible loot in order to sell it, which breaks immersion even more if it's level based loot.
Yeah, I made this analogy on purpose, I really hope that cyberpunk 2077 wont' have the same kind of flaws.
Come on, CDPR, now you have an harder job if you want (as we hope) to make the best "7th-gen-game".
A part of me hopes they release an updated RDR1 as an expansion to RDR2, since the two games are so intertwined.
I have the opposite feeling after I played the game.
You have problem choosing doing main quests or doing treasure hunt quests in Witcher 3, yet you have no problem with doing main mission or go spend days hunting animals in RDR2? In a open world game you choose how you spend your time. It revolutionized nothing in terms of mission design. It is worse as the mission design is still stuck at GTA3 2001 and all the other Rockstar open world games - accept mission, exposition on the road, kill waves of nameless npcs at the end. Pretty much all missions are like that. Random encounters on the roads are all predictable after seeing it once, just like the random encounters in Kingdom Come: Deliverance. This is a problem with script events, you can only do so much.
Loots on bodies are useless, waste of time and disrupt the flow of story in RDR2, upgrading the camp is useless other than unlocking fast travel. The only thing you can spend money on are cosmetic stuff as you can find all the guns in the wild. Maybe spend some money on special bullets, but this is also not needed as the game is ridiculously easy with auto aim and full heals.
The good things about RDR2 are the game world is beautiful, graphic/animations (I don't like the time wasting animations like skinning animals after 10s of animal I skinned.) are great. The passage of time - carcass decomposition, some buildings and roads build up over time. Voice acting is top notch. Story is simple but great, it makes me almost cry when you put on your hat and that music started playing as you ride to your camp.
All in all, CDPR have nothing to fear regarding quest design as they are miles better than Rockstar, pretty much all other open world games have better quest designs than Rockstar. All their main missions are very restrictive and linear where it would fail the second you do anything out of the ordinary. I'm pretty disappoint in RDR2, I hoped Rockstar can learn and get with the time by improving their mission design, but it is still the same thing as their other games.