Reinforced Trebuchetes. I don't like them
4-strength Seige for Northern Realms
+1 to all other Reinforced Trebutchets, wherever they are, when one is played.
Every 2 turns random enemy loses 2 Health
Allowed 3 of them.
Foltest can create a 4th.
Reinforcement, Stennis, Priscilla and Reivers Scout guarentee them all to come out.
Promote stops you from removing them.
2 Adrenaline rushes means you can't get rid of them. Foltest can create a 3rd Adrenaline rush.
Field Medic, Nenneke and Shani can bring them back.
And they're all bronze, so you can then fill your deck with Gold and Silver cards as you please.
Becoming Gold means you can't scorch them.
Becoming Buffed means you can't attack them.
Constant Damage every 2 turns means you can't overpower them.
Even a single Adrenaline Rush means you can't concede the round to them.
There is no God. Only Reinforced Trebuchets.:what2:
4-strength Seige for Northern Realms
+1 to all other Reinforced Trebutchets, wherever they are, when one is played.
Every 2 turns random enemy loses 2 Health
Allowed 3 of them.
Foltest can create a 4th.
Reinforcement, Stennis, Priscilla and Reivers Scout guarentee them all to come out.
Promote stops you from removing them.
2 Adrenaline rushes means you can't get rid of them. Foltest can create a 3rd Adrenaline rush.
Field Medic, Nenneke and Shani can bring them back.
And they're all bronze, so you can then fill your deck with Gold and Silver cards as you please.
Becoming Gold means you can't scorch them.
Becoming Buffed means you can't attack them.
Constant Damage every 2 turns means you can't overpower them.
Even a single Adrenaline Rush means you can't concede the round to them.
There is no God. Only Reinforced Trebuchets.:what2: