Relying on map for directions
Traversing the vast landscapes, the vast cities are some of the things I enjoy while playing TW3. To me this game is the closest to what I expect from RPG genre. There's one thing that I think could be made a step forward and that's the reliance of map for directions.
I like playing TW3 with as clear HUD as possible which means no minimap, active quests and other HUD clutters. With this setup, I have no choice but to rely on clicking M to open up map to see where I need to go for my objectives. It's not so much of a hassle and problem for quests that ask me to use my witcher sense to track things to the objective, which usually is monster to kill. The problem is more for objectives that require me to go to another areas that are too far away for witcher sense to be useful.
So, I've thought of this idea and while it might not be ideal, I'm hoping it could be the basic idea to open up more plausible ideas that not only help get rid the reliance of having to use map, it also relatively easy to implement by CDPR. The idea I have in mind is tied to using witcher sense; depending on where Geralt is, using his witcher sense will reveal a faint red cloud over the general direction to where the objective location is, the nearer Geralt is the brighter and more vivid the red color aura is till it highlights the exact location(can be building, person,etc...). This idea will somewhat reflect where Geralt would probably have asked the villagers, guards or anyone else for directions along the way in real life to reach the destinations he wants to go.
Please feel free to add your comments below and hope we can come up with the best idea that hopefully CDPR would implement as patch
PS: Hit submit too fast and realize that the title is not really right for this topic, unfortunately, I can't edit it
Traversing the vast landscapes, the vast cities are some of the things I enjoy while playing TW3. To me this game is the closest to what I expect from RPG genre. There's one thing that I think could be made a step forward and that's the reliance of map for directions.
I like playing TW3 with as clear HUD as possible which means no minimap, active quests and other HUD clutters. With this setup, I have no choice but to rely on clicking M to open up map to see where I need to go for my objectives. It's not so much of a hassle and problem for quests that ask me to use my witcher sense to track things to the objective, which usually is monster to kill. The problem is more for objectives that require me to go to another areas that are too far away for witcher sense to be useful.
So, I've thought of this idea and while it might not be ideal, I'm hoping it could be the basic idea to open up more plausible ideas that not only help get rid the reliance of having to use map, it also relatively easy to implement by CDPR. The idea I have in mind is tied to using witcher sense; depending on where Geralt is, using his witcher sense will reveal a faint red cloud over the general direction to where the objective location is, the nearer Geralt is the brighter and more vivid the red color aura is till it highlights the exact location(can be building, person,etc...). This idea will somewhat reflect where Geralt would probably have asked the villagers, guards or anyone else for directions along the way in real life to reach the destinations he wants to go.
Please feel free to add your comments below and hope we can come up with the best idea that hopefully CDPR would implement as patch
PS: Hit submit too fast and realize that the title is not really right for this topic, unfortunately, I can't edit it