To be honest, as someone who has been playing since the release I don't understand the complaints about netraning 2.0
Before 2.0, netrunning was an absolutely boring ability branch for me. Quick hacks were very strong, enemies didn't react to you in any way, you could spam contagion and all enemies would fall without creating any challenge for you.
For those who prefer to play as a stealthy netrunner, there are many abilities that allow you to do so:
1) Encryption perk - -30% traceability for all quickhacks
2) Shadowrunner perk - -100% trace progress after perfoming a takedown
3) Memory wipe quickhack - Untraceable.
Prevents the targeted enemy from noticing you for a short time. −25% trace progress when uploaded outside of combat.
4) Arasaka Mk.1-5 cyberdeck - When Overclock is active, quickhacks will not increase trace progress (but will still initiate it).
5) Netdriver Mk.1 cyberdeck - −20% traceability for quickhacks uploaded through cameras.
I don't mean to say you're wrong, but for me personally, the new netrunning has become more interesting. There's more challenge, more combo attacks and mechanics like quickhack chains and acceleration.
About the breach protocol - I'm not sad to see it removed. But cd red forgot that there are many quests that reward demons, and now there are no demons and you get nothing
(for example, the quest kold mirage).
Sorry for my bad English. I'm trying to learn )