[Rockerboy] How to approach it in a game?
Cyberpunk is a world filled with cynicism and apathy for the human condition, because for a lot of people in it, they don't really have hope to counter the power of corporations, and the appropriated media they control to spin the lies for them, and the politicians who are bought by them.
Sounds a lot like our world now.
So if you're not a machine of destruction like a Solo, or a wizard of the net like a Netrunner, and don't have the money, or media connections...
All you have is the power of your words, and your ability to connect with other people. Through music, your words can latch onto people more readily in an emotionally way.
And in a world full of lies, the truth can get you to connect with a lot of people. They see the injustice just like everyone else, but feel they're alone, and without a means to do anything about it.
So how does the Rockerboy enter this?
A Rockerboy doesn't have any more power than you, or me do, but when they open their mouths, they can make a fool out of a corporation, a politician, maybe even a nation, and make it a mantra for the populace to agitate themselves into action. They can sing about a part of life people should care about, it doesn't necessarily need to be about social justice, it can just also be something genuinely fun to lose themselves in, to escape the craptastic world they live in.
But the powerful stuff, can make other people realize they can do something, and they're not alone.
So gameplay wise, not so much shooting, but they when they do come around, they'd be a terrifying experience. Something that should grip the player in fear, and anger, because that same intimidation, and violence is used to cow everyone else you know. Definitely I can see the player doing these things:
-Large capability on social networking of desperate movements to spread a message.
-Searching source material to find inspiration, and a foundation to work your art on.
-Organizing those of talent to get you the material you need, and allying with them. Netrunner to steal the incriminating, or damaging info, a non corp Media group to help the populace digest the info, and if you're inspiring enough, you might even get a Solo to protect someone who's witnessed something that needs to see the light of day, said witness might even be you.
-Make that glorious music, and spread it like a street prophet, to agitate the populace to wake up to something wicked going on, or remind them to have some fun once in a while.
Now, in your hijinks, no doubt you'll attract unwanted corporate attention. It's not a gun free environment, and hitmen might be chasing you. The keys of truth will be guarded by a lot of nasty men with guns, and it may take breaking a few laws by trespassing, and theft. If you're not built like a Solo, you run. But if you have friends with big guns, you can give em a fight.
So a lot more roleplaying, mixed with investigation, fleeing corp security, and doing your bit in the world by reminding the populace of Cyberpunk to give a damn about something, or giving them a bit of music to be a balm for the crappy state the world is in.
So thinking about that, how the world of Cyberpunk is framed for the player initially is critical, so when they hit it home with their music, they can see it change the attitude of the people around them.
Cyberpunk is a world filled with cynicism and apathy for the human condition, because for a lot of people in it, they don't really have hope to counter the power of corporations, and the appropriated media they control to spin the lies for them, and the politicians who are bought by them.
Sounds a lot like our world now.
So if you're not a machine of destruction like a Solo, or a wizard of the net like a Netrunner, and don't have the money, or media connections...
All you have is the power of your words, and your ability to connect with other people. Through music, your words can latch onto people more readily in an emotionally way.
And in a world full of lies, the truth can get you to connect with a lot of people. They see the injustice just like everyone else, but feel they're alone, and without a means to do anything about it.
So how does the Rockerboy enter this?
A Rockerboy doesn't have any more power than you, or me do, but when they open their mouths, they can make a fool out of a corporation, a politician, maybe even a nation, and make it a mantra for the populace to agitate themselves into action. They can sing about a part of life people should care about, it doesn't necessarily need to be about social justice, it can just also be something genuinely fun to lose themselves in, to escape the craptastic world they live in.
But the powerful stuff, can make other people realize they can do something, and they're not alone.
So gameplay wise, not so much shooting, but they when they do come around, they'd be a terrifying experience. Something that should grip the player in fear, and anger, because that same intimidation, and violence is used to cow everyone else you know. Definitely I can see the player doing these things:
-Large capability on social networking of desperate movements to spread a message.
-Searching source material to find inspiration, and a foundation to work your art on.
-Organizing those of talent to get you the material you need, and allying with them. Netrunner to steal the incriminating, or damaging info, a non corp Media group to help the populace digest the info, and if you're inspiring enough, you might even get a Solo to protect someone who's witnessed something that needs to see the light of day, said witness might even be you.
-Make that glorious music, and spread it like a street prophet, to agitate the populace to wake up to something wicked going on, or remind them to have some fun once in a while.
Now, in your hijinks, no doubt you'll attract unwanted corporate attention. It's not a gun free environment, and hitmen might be chasing you. The keys of truth will be guarded by a lot of nasty men with guns, and it may take breaking a few laws by trespassing, and theft. If you're not built like a Solo, you run. But if you have friends with big guns, you can give em a fight.
So a lot more roleplaying, mixed with investigation, fleeing corp security, and doing your bit in the world by reminding the populace of Cyberpunk to give a damn about something, or giving them a bit of music to be a balm for the crappy state the world is in.
So thinking about that, how the world of Cyberpunk is framed for the player initially is critical, so when they hit it home with their music, they can see it change the attitude of the people around them.