The biggest issue by far is that the romance to your character of choice basically ends at the beginning of your relationship. Lack of depth and things to do, quests to go on past the first intimate moments left me so damn sad. It may sound silly to some but this will make or break it for me going forward. The single most rewarding experience in the game was my relationship and romance to Judy, it's what will stay with me in memory going forward. And any single bits more with her, messages, quests, events, intimacy and dialogue will make me play the game all over again. And this is why i don't advocate for more romance options atm because simply they would disappoint you all that want them i fear for the same reason. At the moment no matter where you finish Judy, Panam, River, Kerry you will still be left with the void of knowing the best has passed and your sweetheart is nothing more than few sweet messages and repeating lines of dialogue. It will crush you because you know all the investment and emotion you put into it leads to loneliness and unfulfillment.
I don't agree that the restrictions should be removed they were made to keep the integrity of the character and define them within their world and background story. Making the romances all player sexual takes away from the immersion in the realities of life. In a Cyberpunk future where unimaginable things are real this bit of human interaction and character is same as it is in reality and it is better for it. I personally feel that making everyone bi would water down the significance of who these characters are and sever many peoples connection they hold in relating to them and who they are at the core.
For purposes of hammering down the points that could improve on romance ill list few i wrote earlier:
1. Your character of choice for romance should be the only one that calls you by your full name after the start of the relationship.
2. Work on what is there already and build on it, randomize and expand the answers these characters can give us, its same lines atm, have them surprise us with different answers based on met conditions. If i ask Judy what new braindences she mixed up have her tell me 5 different things and let me choose other things to say based on her response.
3. More messages and text responses, this shouldn't be difficult but its what couples do endlessly so please. If they ask me what i want to eat for dinner or arrange a dinner after based on my response.... you get the point.
4. More quests together, casual or serious, romantic and sweet. Don't tell me that there isn't some misfit that wouldn't try get back at me tru my gf/bf in Night City, you can make so many stories its a damn gold mine.
5. More intimacy, option to kiss, hug should be somewhere in these responses we give to our person of choice. Ways to trigger more sex scenes with our partner, the ones already there are so damn tasteful and wonderfully artistic.
6. Don't make it easy. We want the challenge and sharp decision making to getting into the heart of ones we love. Triggering the intimate scenes should come with perfect decision making in dialogue choices and actions in quests/events.
7. Make more use of that apartment after they let us live with them i beg of you.
8. Let us take them with us in our car or on our bike on a mission. These characters are basically invincible and invisible anyways so just having them as support fire and some dialogue would mean so much already.
All these are within reach and not unreasonable. If at least some of the upper ones aren't met then please don't start introducing new romance options. "Quality over quantity, V." All the aforementioned can simply exist easy outside of the main storyline and simply build on the side. I'll tell you now that any new additions and changes that expands the romance of my character of choice will have me easily play tru all of the game again. And a separate multiplayer game without them as romance choice or extension of the main game will get no real interest from me. Build on your strengths, don't be a Destiny or Warframe that will get boring and beg for play tru simple grind. Build on story and dialogue and relationships that is what will make your audience sing praises.
The following is a direct statement to CDPR in support of Trinixy's comment:
THIS. CD Project Red. Please frame this on your wall. It is pretty much exactly what I wrote in this thread, so frame that too. Seriously, SCREW multiplayer. NOBODY wants it. If you have to make a multiplayer, let it be an optional DLC in like 2 years when the rest of the game is fixed. The points Trinixy makes here are INVALUABLE and if you go through with it as suggested I GUARANTEE you will see a serious surge in player satisfaction across the whole playerbase. There are still many other things that needs fixing in the game, but content-wise THIS would go such a long way! I also played Judy's romance, and as I myself mentioned, the missions and Judy's story arc as a whole is absolutely fantastic. I have found myself playing the game a lot less due to the absolute lack of depth afterwards. I was looking forward to not being alone in my struggles in Night City and found I was even more alone than when I started the game.
Again. PLEASE DO THESE THINGS. Don't just evaluate, you are CDPR for heaven's sake, you are more than capable of making this reality!
Post automatically merged:
Yeah I pretty much agree with you all the way! Although maybe instead of ruining the connection with Wakako after Tyger Claw retaliation of some kind, she would have to be replaced by a Mox fixer who you will then help to take over for Wakako. I still want texts about cool cars hehe.Great pretty much all the stuff I agree with and push for myself, thank you choom!
In addition I think you will agree with me that the game makes you so invested in your relationship it should make use of it in the story quests and your decisions going forward. In Judy's case I was expecting a retaliation from the claws or them targeting her to get back at me since she is my romance now. And there is basically nothing more important to you at that moment so such quests would give it way more weight and ofc once you choose to protect her you ruin your connection to Wakako. Things that allow you to get more intimate while at the same time providing gameplay and decision making story changes to your Night City experience driven by your investment to the person you love in it.
All in all I hope CDPR will read this. I may copy paste our combined comments and spread them in every romance related thread I can find, just to make sure they'll see it...
Last edited: