The game suffers from an identity crisis right now.
Factions no loger have identities of their own, rows no longer matter much what with all the agile units and weather is too easy to use. It looks like the game's less tactical than it used to be. Forethought is no longer required when placing units, selecting weather cards for your deck (since now any weather card spawns weather on any row, removing the need to decide which row you'd want to affect with your deck) or managing where you place your units since weather buffs them where ever they are. (Monsters)
Then you have monsters that are no longer weather imune, foglets get damaged in fog and ancient foglets get buffed even if they're not in the fog. And most importantly, weather no longer spawns on your side of the board.
It seems they went for a more streamlined gameplay so more people can get in it but I think it's doing a disservice to the game. It's simply all over the place now and lost some of its tactical approach.
Factions no loger have identities of their own, rows no longer matter much what with all the agile units and weather is too easy to use. It looks like the game's less tactical than it used to be. Forethought is no longer required when placing units, selecting weather cards for your deck (since now any weather card spawns weather on any row, removing the need to decide which row you'd want to affect with your deck) or managing where you place your units since weather buffs them where ever they are. (Monsters)
Then you have monsters that are no longer weather imune, foglets get damaged in fog and ancient foglets get buffed even if they're not in the fog. And most importantly, weather no longer spawns on your side of the board.
It seems they went for a more streamlined gameplay so more people can get in it but I think it's doing a disservice to the game. It's simply all over the place now and lost some of its tactical approach.
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