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BeastModeIron;n9901611 said:
Vehicles will probably exist all over Night City, but it will be part of the economy system. The player should still have to elike arn their vehicle mid-late to end game so the player should experience the struggle of public transportation etc... and build up to that end game point without the luxury of a personal vehicle
Agreed that it should not happen earlier than ~50% of the way through. And it should probably be completely optional throughout. There could be "driving sections" or something to introduce it and whet players' appetites for vehicles of their own later on.
In the end, it's finding away to qualify the existence of controllable vehicles, have them add something meaningful (end
exclusive) to the game, and execute in a way that feels like it truly belongs in the gameplay. (Not...tack it on like horses / horse armor in Oblivion...or those grating "vehicle chase" scenes in Call of Duty.)
Snowflakez;n9901751 said:
The point I was making is that placing artificial limitations on player movement (flying, driving, etc.) simply to prevent rampages and the like is actually an even worse breach of immersion, in my humble opinion.
kofeiiniturpa;n9901851 said:
That wasn’t my point.
It was an exmple of a side-effect omission of an inane aspect which surely would affect the ”seriousness” of game that you mentioned negatively.
I agree that allowing "rampages" would be inane, but I do not think the solution should be "invisible walls" or anything. What I was thinking was: play the video game within the game, and the world would react like GTA. Citizens scream and panic and run away. You get "chased" by police that upgrades to military as your "wanted level" increases, ending with half the city on fire and you being shot out of the sky by a flying battleship or something. Just...ridiculous...and fun!
Try it in the actual
gameworld, and you drive the Aerodyne into a crowd of people to be shocked by
bloodcurdling screams and weeping from the victims. A
real sense of the horror and pain you've just caused. You fire up the engine to get out of there, and jump out of your seat at a
loud BANG! of some weapon hitting your craft. The Aerodyne goes down with a really uncomfortable squeal of metal hitting the pavement, and almost immediately, the door is ripped open and police pump stun rounds into you as you lose consciousness. You wake up in a starkly white room, and start undergoing a psych evaluation from some voice...which you fail...and are immediately executed...you watch a robotic arm insert the needle...
Reload screen.
Snowflakez;n9901751 said:
I just want to be able to fly and drive anywhere at any time.
kofeiiniturpa;n9901851 said:
What would be cool would be if there was no system like GTA at all, but a wholly different thing. There were a couple of threads not too long ago about this with some neat ideas thrown around.
I also agree with being able to go anywhere at any time. Even, at the highest levels, being able to fight through the situation I describe above. As long as the game continues to take its own world with the seriousness it establishes at the beginning. (Or not -- for all we know, the final game may be more like
Just Cause than
TW3. But I doubt it.)
Sardukhar;n9901771 said:
Weeeeelll....NCPD is pretty corrupt and inefficient. Whole areas of the City are no-go for them.
That plus a whole load of very practiced criminals and extant booster gangs means, well, a lot of crime.
I hope that "crime-ridden" sections have a lot of variety among themselves. I remember going to Brooklyn and Little Italy in the early '90s (when it was still very much mafia controlled) and while they may not have been the newest or nicest sections of the city, they were definitely the
quietest and the
safest. I don't support it, but when "crime" becomes organized enough, it can become a pretty effective
government.
I'd like to see "completely out-of-control, crime zones" that truly make me start to question whether they're not the only sane ones in the mix. (You know...
Equilibrium style.
)
BeastModeIron;n9901611 said:
Its not going to be a realistic aspect of even hijacking an Aerodyne as they're obviously in the air and anyone who can afford one wouldn't park it in a precarious or dangerous area to be stolen. As for ground vehicles, assuming they could be stolen, and you can bypass the security alarm and get away with driving it, authorities would be looking for it, and should be very difficult to actually pull off.
I'd love that to be a multi-step process. Needing to track the mark, learn his/her patterns, hack into the net, edit their credentials so that
you own the vehicle, then have to smoothly time the "grab" and get away.