- Second Edit: Amount of engines that remove in Gwent especially from Crimson Curse Expansion makes you wonder what is the need of Specials, as Engines can remove certain enemy unit(s). To move forward in the game, I personally think it is best we rid of Specials in its entirety BUT Artifact(s) can stay which they are not that much of a problem now or a slight better change for them in order to not play an entire deck of, or rely on just like Specials currently which is called "No Unit Deck". Engines are a better tool to remove things than that of Specials in this meta.
Edit: If this proves to be a problem for other things including most Artifact in Gwent then only allow Specials to be in a slot, and Artifact and units are free to slap in however many according to one's deck building.
In the deck builder have a slot that separate units and Specials/Artifact.
Example in this is Thronebreaker, as the deck builder in that requires only to have a few Specials and 1 Artifact, from this would allow you to switch (swap) according to the battles that you had faced/will face.
This is what Specials and Artifact are used for, to be of another alternative to deal with certain circumstances.
In Thronebreaker, I think the slot consist of 4 Specials and with 1 Artifact and no more.
Although, I would propose after further investigation that Specials in a slot should be no more than 3 and 1 Artifact in a deck, and rest are units. I say this because decks are maximum 25 so take away 4 and from the 4, includes 3 Specials and 1 Artifact giving you 21 available spaces left for including units.
Edit: If this proves to be a problem for other things including most Artifact in Gwent then only allow Specials to be in a slot, and Artifact and units are free to slap in however many according to one's deck building.
In the deck builder have a slot that separate units and Specials/Artifact.
Example in this is Thronebreaker, as the deck builder in that requires only to have a few Specials and 1 Artifact, from this would allow you to switch (swap) according to the battles that you had faced/will face.
This is what Specials and Artifact are used for, to be of another alternative to deal with certain circumstances.
In Thronebreaker, I think the slot consist of 4 Specials and with 1 Artifact and no more.
Although, I would propose after further investigation that Specials in a slot should be no more than 3 and 1 Artifact in a deck, and rest are units. I say this because decks are maximum 25 so take away 4 and from the 4, includes 3 Specials and 1 Artifact giving you 21 available spaces left for including units.
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