Well, at this point it is debatable whether Star Citizen has overstated what the product can do. It's hard to say when the product isn't out yet. And it sure is impressive what the devs have accomplished so far. Whether you realize it or not, there are literally things in the Star Citizen alpha - as it stands right now - that do not exist in any other video-game available right now. I've done things in the Star Citizen alpha that I literally cannot do in any other game.There's a law that covers this case.
Quote: "Product liability occurs when the manufacturer or seller of a defective product allows that defective product to get into the hands of a consumer, when a manufacturer or seller misrepresents a product, that misrepresentation can be the basis for a product liability action. In the product liability context, misrepresentation occurs when product advertising, packaging, labels, or other product information available to consumers misrepresent material facts concerning the quality or use of the product.
Some examples of how misrepresentation can lead to product liability are as follows:
Misrepresentation in product liability can be either negligent or intentional."
- When a product salesperson overstates what the product can do, the safety of the product, or what the product can be used for.
- When product information fails to warn of risks of the product.
- When product information fails to list some ingredients of a product.
Which is why the game won't be out in the near future. If they realize that they won't make the features they declared they can just declare bankruptcy if there will be any law suits against them. Since the company, which produces Star Citizen doesn't have any assets besides investment money, they can safely go bankrupt because they have nothing to loose.Well, at this point it is debatable whether Star Citizen has overstated what the product can do. It's hard to say when the product isn't out yet.
The only impressive thing I saw is the amount of money Roberts collected from naive dupes. While the ads are nice, they are just ads.And it sure is impressive what the devs have accomplished so far.
I'll tell you. The Star Citizen alpha - as it exists right now - has two features that literally no other video-game available right now has. And those features are multicrew spaceships and physicalized EVA (Extra Vehicular Activity).So, what's impressive there that took 4 years to make?
Provide the link to the footage of this, please... Otherwise it's hard to say where the real experience is and where your imagination starts.I'll tell you about an experience I had in the alpha that combines these two features.
I don't know about multicrew and how it suppose to work there but EVA is nothing special. It's essentially like getting into/out of a car in GTA. Some games allow you to fly a plane, drive a tank and/or a boat and walk around and shoot in the same game. Such games existed even 7 years ago.And those features are multicrew spaceships and physicalized EVA (Extra Vehicular Activity)
What you say about gravity doesn't make any sense. If you want artificial gravity then such games were made before. There was a shooter in about 2006-2007 about a native American guy kidnapped by aliens (forgot the name of the game). There were artificial gravity zones on the alien ship where you could have your enemies walking on the ceiling or on the side wall and if you jump you can fall on the ceiling and walk line it's a floor (that was pretty brain twisting). So, in any case, nothing extraordinary in that feature, it was done before.For whatever reason, creating an MMO with multiple fields of gravity (spaceships) traveling through it, with players freely walking on those field of gravity (as opposed to being locked into your seat) is difficult to code. That's why other spacesims like Elite: Dangerous have not done it.
Yeah... it's too bad there isn't a website where you can watch videos of people playing Star Citizen. Oh wait.Provide the link to the footage of this, please... Otherwise it's hard to say where the real experience is and where your imagination starts.
Well, if you don't see any difference between those games and Star Citizen, then I guess when Star Citizen comes out and kicks ass you can go back and play those games while the rest of us are having fun playing Star Citizen.I don't know about multicrew and how it suppose to work there but EVA is nothing special. It's essentially like getting into/out of a car in GTA. Some games allow you to fly a plane, drive a tank and/or a boat and walk around and shoot in the same game. Such games existed even 7 years ago.
What you say about gravity doesn't make any sense. If you want artificial gravity then such games were made before. There was a shooter in about 2006-2007 about a native American guy kidnapped by aliens (forgot the name of the game). There were artificial gravity zones on the alien ship where you could have your enemies walking on the ceiling or on the side wall and if you jump you can fall on the ceiling and walk line it's a floor (that was pretty brain twisting). So, in any case, nothing extraordinary in that feature, it was done before.
Yeah, this is how I justified backing the game. I said I was "pre-ordering" it for less than it will cost on launch. Then I went ahead and dropped a lot of $$$ on a spaceship. Whoops. :crazy:I'm personally fine with """"pre-ordering"""" the game by funding/supporting it (and supporting crowdfunding too) with a game value (30-90$). I guess I'm an idiot if I'm not impatient.
The example was not to show that Space Engine is somehow a better "game", when it's not a game, but to compare the amount of work that could have been done in 4 years by one person in comparison to what have been done in roughly the same amount of time in Star Citizen. That's fair comparison of productivity.Space Engine is not even a game (I don't give a fuck about "money" and "number of developers", all that matters to me is what I feel when I play it);
It doesn't matter how exciting are broken promises. The important part is the fact that developer intentionally lied to increase sales.the promises No Man's Sky didn't even kept weren't exciting (to me).
This attitude is reasonable. In comparison to this unreasonable attitude (below):I'm not waiting for the messiah, but if it's immersive and not repetitive, it might be enough for me, if it's ever released of course
Like something stops me from buying the game when it's released, even though I'm not interested in any multi-player games. The only game I would be interested in is a single player variant.when Star Citizen comes out and kicks ass you can go back and play those games while the rest of us are having fun playing Star Citizen.
Sure, $30 "pre-ordering" would be totally fine, $90 is already debatable because it's more than a cost of most released games. The main concern is not in the pre-ordering itself. The problem with Star Citizen is its marketing campaign that has striking similarities to a confidence scam. And "backers" who look more like missionaries, fanatically trying to involve other people in the "pre-ordering", which has a striking similarity to a religious cult. And behavior/justifications of people who spent lots of money on the virtual ships also strikingly similar to that of people who gave up large sums of their money to a religious cult.I'm personally fine with """"pre-ordering"""" the game by funding/supporting it (and supporting crowdfunding too) with a game value (30-90$). I guess I'm an idiot if I'm not impatient.
The first video in that list is some gamer fapping on the ship model followed by some gameplay full of bugs, visible glitches, and long and unexciting gameplay for more than an hour.Yeah... it's too bad there isn't a website where you can watch videos of people playing Star Citizen. Oh wait.
Then what's your problem? Quit bitching and wait for the game to come out, just like everyone else. If it's a flop, it's a flop. If it's not, it' not. No point in playing doomsday prophet now.Like something stops me from buying the game when it's released
I dunno man, seemed like a pretty reasonable vision to me, given that Chris Roberts has literally made the exact same game several times before. Only this time he's adding a few extra features. Namely that it's first-person, and that it's an MMO. In fact, a game designer who worked with Chris in the 90's said Star Citizen is the exact same game Chris wanted to make back then, but the technology to do so wasn't available yet.When Squadron 42 was announced I thought of donating the minimal amount but then after checking what they promise I realized that they promise every possible game you might like like a typical confidence scam. If you like FPS they say this game will be the FPS, but if you like TPS then the game will be also TPS. If you like space sims then it will be a space sim, if you like story driven games it will be also a story driven. If you like multiplayer it will be multiplayer, if you like single player then it will be also single player. Just give them money and all your dreams will be fulfilled.
I've literally never seen a Star Citizen fan trying to recruit someone else to backing the game - aggressively or otherwise. By contrast, I see a lot of people trolling SC fans in comment sections. You know most websites have a "hide comment" or "block user" button? That's what I usually use when dealing with a troll. By contrast - to me, going to other websites and bitching about Star Citizen fans seems a lot more fucked up than trolling in the first place.And "backers" who look more like missionaries, fanatically trying to involve other people in the "pre-ordering", which has a striking similarity to a religious cult. And behavior/justifications of people who spent lots of money on the virtual ships also strikingly similar to that of people who gave up large sums of their money to a religious cult.
And you watched the WHOLE thing?? My goodness, how pitiful. Did you watch any other SC videos on youtube? There are thousands you know... (and yes, the game is buggy - given that it's in alpha state)The first video in that list is some gamer fapping on the ship model followed by some gameplay full of bugs, visible glitches, and long and unexciting gameplay for more than an hour.
I don't have any problem. I expressed my views on the Star Citizen that it is a scam. If you don't like it, it's your problem, not mine.Then what's your problem? Quit bitching and wait for the game to come out, just like everyone else. If it's a flop, it's a flop. If it's not, it' not. No point in playing doomsday prophet now.
Now you resort to lies? Not very nice. His previous games were way simpler than what he proposes now.Chris Roberts has literally made the exact same game several times before
You must be not using Internet much. How sad.I've literally never seen a Star Citizen fan trying to recruit someone else to backing the game - aggressively or otherwise.
Oh my, did you just found out that there are trolls on the Internet? I guess you will be very surprised that there are trolls that attack anything that can possibly exist on the Internet. Who cares.I see a lot of people trolling SC fans in comment sections.
So, why exactly you are sitting here, not on the Star Citizen forum, and bitching about somebody disagreeing with you?going to other websites and bitching about Star Citizen fans seems a lot more fucked up than trolling in the first place.
Five minutes is enough to skim though the video and get an impression, my pitiful friend. I have more interesting things to do in my life than watching every Star Citizen video that appears.And you watched the WHOLE thing?? My goodness, how pitiful.
Well, Chris Roberts set out to change gaming forever. And it looks like he succeeded.Not exactly the most civilized thread I've ever seen.
Well, Chris Roberts set out to change gaming forever. And it looks like he succeeded.