1. Make the grab an unlockable body skill. It trivializes body disposal and makes the skill to pick up a body after a takedown kind of redundant. It should be a play style choice.
2. Enemies reacting to closing/opening door if in eyesight.
3. Better enemy sound detection. If I jump right next to an enemy maybe he should be able to hear it unless I have a cyberware the nullifies fall sound ?
4. Mini-map should not instantly reveal all enemies (only reveal enemies in a short distance from V). Relegate the ability to a skill or cyberware.
5. Mini-map should not have enemy vision cones from the get go. Relegate the ability to a skill or cyberware.
6. Aerial takedowns should be performed with an input and not activate automatically. Right now the implementation is finicky robbing the the player of precision. Also have the lethal/non-lethal option.
7. Cloak cyberware. I want to be an invisible ninja man.
Edit:
8. Faster enemy patrol routes. They stand around for too long.
I think these changes would make stealth more difficult, but more rewarding. Giving it a better progression path than what is currently in the game.
2. Enemies reacting to closing/opening door if in eyesight.
3. Better enemy sound detection. If I jump right next to an enemy maybe he should be able to hear it unless I have a cyberware the nullifies fall sound ?
4. Mini-map should not instantly reveal all enemies (only reveal enemies in a short distance from V). Relegate the ability to a skill or cyberware.
5. Mini-map should not have enemy vision cones from the get go. Relegate the ability to a skill or cyberware.
6. Aerial takedowns should be performed with an input and not activate automatically. Right now the implementation is finicky robbing the the player of precision. Also have the lethal/non-lethal option.
7. Cloak cyberware. I want to be an invisible ninja man.
Edit:
8. Faster enemy patrol routes. They stand around for too long.
I think these changes would make stealth more difficult, but more rewarding. Giving it a better progression path than what is currently in the game.
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