Tell me, how could Spring Equinox be improved as a 4 provision cost card that you would use?
It would have to either put points on the board or damage what it purifies. That;s the only options I can think of off the top of my head.
Sorry you feel that way.
My feelings don't have anything to do with the statements I made about the card.
Artefacts aren't a problem because they are rarely played. Only the newer scenarios are considered to be a 'problem'. Probably because they have upset the apple cart.
The concept of artifacts in general is problematic. That is why the devs chose to make most of them not strong enough for peole to feel the need to put artifact removal in their decks. Once artifacts become strong like with scenerios now they are a problem again because players need a way to counter. One of the main issues that pops up with artifacts is players using as many as possible and then using up all of the points that they saved on the last turn. That is a giant design problem. Scenerios don't have that exact problem but they still demand an answer.
I don't agree with you. Still, I you could be right and I could be wrong. Still, Gwent is not purely a game for 'pros', it's built to appeal to the bog standard gamer - those who play games on mobile phones and the like. Pro players are, I would think, I minority that CDPR caters for. The bread and butter is from us bog standard players (non-maths whiz kids).
I definitely get your point about the game needing to be balanced for everyone. Beginners and veterans. The one issue I have with that is once you have been playing a long time and you get up to a high rank you essentially have to stay there forever. For example I have hit rank 0 a few times in the past and will most likely hit it again this season. When the next season starts I will only drop down a few ranks so I am stuck playing at this level of competition every season. So I do believe that game has to be balanced with this level of play in mind. The devs have to realize that a weak card like Spring Equinox isn't going to see any play at high rank or pro rank. (I also suck at math btw)
Not necessarily, by purifying a Defender it allows access to cards that were otherwise hidden behind the Defender - this is certainly beneficial in many circumstances.
Depending on the cards you have and the cards your opponent has it could do something. But there are cards that can purify the defender and put points on the board at the same time and those are simply better.
But defenders aren't 10 points, so that's a bit of a weird example to provide... If there is one that is 10 points, please let me know what it's called as I'd like to use it if possible.
No they aren't 10, it's an example that shows a card can be imbalanced even if it has counters. I have only been making he argument that defenders are currently stronger than their provision cost. If they only defended one or two cards instead of the entire row I would probably feel differently.
I'm sorry you look at the game purely from the perspective of maths. While I do a few basic calculations, I certainly don't spend my days number crunching Gwent cards and decks. I'm quite certain that the majority of players are like me. A hardcore faction, probably the 'Pro' player, is more inclined that way. I don't think the average Android player (when it's released on that platform) is going to be playing Gwent with too much maths in mind.
I don't even like math but I am competitive and the use of a card essentially comes down to math because this game is all about having more points than your opponent. If someone plays very casually then they can get away with that and have a good time. But anyone who plays ranked an extended amount of time and wants to win is going to have to evaluate the cards the same way at some point.