I'm with Paci on this one. There is no interactivity when playing against the mill strategy. Even a simple 5 body 5 prov card that puts 2 cards from graveyard back into your deck could be an option.
You mean the shortcut itself? RNG=Random Number Generator.Aside that, whats RNG?
That would mean that the mill archetipe is designed to loose most of the time. That sounds like a major design flaw to me.First, without other set up, the odds are sufficiently against hitting an extremely high value card that mill cards alone are a fairly consistent losing proposition.
Well, this was perfectly fine before mill decks started running Kolgrim - even if you bricked some tutors, you still had a chance, because mill decks used to have low point ceiling. But now, if you can't deal with Kolgrim, you're done; and dealing with Kolgrim is only possible if you got lucky and drew the answer for him in R1.With set up, mill cards obtain competitive value, but the set up can be contested — often in unique and interesting ways. For instance, if the set up is to deplete the opponents deck by round three, it can be countered by changing strategy to 2-0 or to avoid use of thinning cards.
Most deck have no answer for Courier or Warrit. Are you seriously going to play some useless card like Ofiri Merchant or Maxxi? Playing your best card in R1 is not as bad as letting your opponent steal it, but it means it's gone either way. I would say this strategy is pretty legit and definitely not as toxic as random milling, but for some decks loosing the best card in R1 is no different from loosing the game, especially when the opponent didn't have to loose something of equal value.If the set up is to steal good cards via currier or Warrior, one can counter with cards that play top card, or cards that shuffle the deck, or cards like ofiri merchant that trade cards back.
You reminded me of Bertie Bott's Every Flavour Beans from Harry Potter. They come in flavours such as: dirt, feet, glue or fish. YUM!2. It adds variety to the game.
Cantarella
7 provision cost
Deploy: Draw a top card from opponent's deck and play it
Kingslayer
6 provision cost
Deploy: Banish a top card from opponent's deck
it costs 7 provision but it worth 8 - 30 provision to play
These numbers are just ridiculous. Making arguments based on such numbers is not a good idea, because everyone can clearly see you are not even trying to be realistic or accurate with them.it costs 6 provision but it worth 8 - 15 provision to play
As soon as hyperthin gets too prevalent, mill steps in to farm winsI am not in Pro Rank and currently I don't play a lot of Gwent at all so I don't know all the Mill and Hyperthin Lists out there. But I just took a look at the lists on the TLG-Website. Both have almost the exact same tools for thinning and consistency. So why is Hyperthin bad and Mill ok?
Yeah, old beta Mill was better, although it took centuries to complete one roundI would say mill became kind of toxic (not saying it was fun to play against it before) with the change to banishing/summoning the cards along with the introduction of the hand limit with Homecoming which just punishes bad starting hands even further.
Before that mill actually gave the Cards in Hand
and now with Cards like Matta and Thaler actually working like this I think it should be reverted to Drawing instead of Banishing/Discarding, that way it feels a lot more fair than just seeing you're highest provision cards banished if you didn't draw into them round 1.
Canta along with VWA should be reworked entirely, I know it's fun to double high roll into the opponents win condition (had recently a game where I high rolled into Kolgrim and Defender) but this just doesn't feel fair and has nothing to do with skill, heck I even did beat one of the Masters#1 participants because of a Canta high roll into his Evolving Card.
Me for example , for the reason you stated at the bottom of your post: I get to keep my cards.I think some people would say hyperthin is ok and mill is bad
But to attempt to answer your question: I am not sure we are looking at the same decks. I could not find hyperthin on TLG’s site, and the mill deck I saw struck me as more a hyperthin with some elements of mill (all out mill really is not competitive).
The thing with banishing someone's card before he can play it and not being able to do anything about it is pretty bs, [...]