Maybe instead of balancing poisons, let''s just as a test give players players (except maybe prorank ones) a choice if they want to play meta with poison or without and these who want will be paired only with others who choose it (according to poisons sourvay it is about 60/40). The same choice that we geave to people if they want to play seasonal mode, or classic mode, instead of forcing them to play seasons every month; I've played a lot on unranked games recently and I have to say, that to my suprise almost nobody is playing poisons there. And that is why I honestly feel that some players are even looking for "poison free" sanctuary in unranked games. So maybe choice could be a good thing: solution without reworking poisons or nerfing it into useless from the one hand, and without flustrating many players with them in the same time. And If it will turns out that with time there won't be many players playing poisons on opposite, than we can remove that kind of mechanics from the game, or choice to play without them - depends on results. And on top of that, if these test of "players choise poisons" will works as is expected, in the future we can apply the same solution for other highly controversial mechanics in the game if they will be implemented
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