And where am I saying it "can't be balanced"? I'm only stating that these two suggestions are way over the top and would result in another card being dead.If you're saying the card can't be balanced then maybe the card shouldn't exist in the first place. Plenty of cards from other factions have had to nerfed when they offer too much for too little. Why should this be an exception?
Frankly the coin system needs an overhaul because it can't be that the mechanic is outside the opponents interaction or do a single thing about it except watch it unfold.
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I don't consider coins and fees to be a major problem in the game. Sure, you can remove two or even three weak engines at once if you are lucky, but this requires a full bank and almost always full leader commitment. Of course, if your opponent plays engines only and can't even deal with Freakshow that's bad, but no deck should be able to get away with going full greed mode. And the fact that Freakshow is even more staple than KoB despite being only six flat points for seven provisions tells a lot about the game.But that addresses the main issue with Syndicate and Coins, which is that it can be used whenever you want, and with no limitation to the amount of it. I believe the second option with a little balance to the cards in terms of provision/power might fix a few things. Then there's the whole KoB thing, but that is a very specific broken card, and not a whole mechanic/system.