i think the issue is that time goes on really fast so you always have this sense of urgency to complete the next mission. if they dialed back on the time lets say every IRL hour is only 3 hours ingame you would get the sense that you have more time to explore and do more sidequests. i hate it when RPGs rush me to get somewhere and do something important even though i know i can do whatever i want and take as long as i want and it wont change anything i still can't do it cause im always LARPING in RPGs. Mass effect did this. Every mission was hurry up and get there before the bad guy and thats what i did, had no time to explore anything. I mean lets be honest yes this is a RPG game but its also a cyberpunk simulator something we all love and want to soak in an explore. Making time go slower and good mission design that doesn't rush us can do that. This is where doing tasks like eating or sleeping, getting a massage, hiring a prostitute or going to the store and buying the new braindance tape all add a level to the realism of the game. I mean you can imbead story into it as well. Lets say you visiting a ramen shop and everytime you are there eating the cock there greets you and tells you something interesting. maybe a tip on something so you accomplish 3 things at once. u eat, you bond, and u get info on something cool like a gang has a secret stash somewhere ect ect.
edit: if you think stopping for food or sleep becomes old and boring then a solution is that you don't lose health/abilities if you don' eat but rather you gain a small bonus to them. this way it becomes completely voluntary if you do it. i agree losing health or eyes fainting becomes tedious.
Well said, animal, I agree with all of this for the most part.
I actually enjoy the penalties Kingdom Come Deliverance gives you for not eating/sleeping, but when you remove the negative aspect, you make these little "realistic" touches all the more appealing to more people. Which is probably a good thing, as it does cater to both sides; those who want the little details and those who don't want to be bogged down by them. And if penalties are really your cup of tea (as they are mine), there's always mods, and since the framework is already there, it should be even easier to mod.
That's the major problem. The "neat ideas" may look great on the drawing board, and may even play great the first two or three times you do them. But they quickly become an EXTREMELY un-fun tedious chore.
I
completely disagree here, but I understand where you're coming form.
Actually,
@Rawls might like to chime in, because I know he has some interesting thoughts on the topic of "immersive" elements like this.
Red Dead Redemption 2, as an example, is filled to the brim with things like this. You can (and should, in some cases) bathe, shave, eat, drink, sleep. Some people hated that, and I understand that perspective. But I loved it, and games that are bold enough to do things like that are
extremely few and far between.
What animal is suggesting is even more reasonable, and very different to the classic example of "dont do X, get Y penalty." He's saying "don't do X, nothing happens.
DO X, get Y
benefit."
Which, in my mind, is "objectively" good for all players, as it's something everyone can completely ignore if they so choose. The game doesn't need to nag players if there are no negative aspects.
Will it happen in 2077? Probably not. Not in the way I'm hoping, anyway. Animal is right; there will most likely be some sort of buff for eating foods or drinking alcohols, or taking certain consumables in general. In the Witcher 3, it was vitality regen. Here, not sure.
EDIT: OH, and a general side note - if we are going to be able to eat/drink, I would like if there was a
BRIEF animation for it out of combat (in combat may actually be fine too, as long as it was the same length as the "hit the inhaler" animation. Any longer and you start annoying people!). Just as a nice little touch.