The Future of Gwent [More Versatility in Cards]
This is two fold:
1. Gwent has no neutral power. All neutral cards are mostly tech type cards. This creates problems as decks are soley reliant on their factions pool to draw from. Want to play NR? Well youre options are limited. Every arch type is predetermined. Play NG? Youre either playing, spies, reveal, or some control type deck. Granted, they did well and there are plenty of arch types (viable ones at higher play i cant say...).
2: but this can create problems. CDPR said they want to release 20 cards a month. I hope thats an average, because 20 cards an arch type does not make. These forced arch types could seriouslyhinder growth. Imagine, a discard arch type for monsters; either a whole month is just nee monster cards to support the nee deck, or they only give it to us 5 cards at a time... doesnt seem very efficient. Its for these reasons that i think we need more and better base cards. No i dont mean starter, i mean cards that are at least semi useful in a wide range of decks, be they faction specific or neutral.
What are your thoughts?
This is two fold:
1. Gwent has no neutral power. All neutral cards are mostly tech type cards. This creates problems as decks are soley reliant on their factions pool to draw from. Want to play NR? Well youre options are limited. Every arch type is predetermined. Play NG? Youre either playing, spies, reveal, or some control type deck. Granted, they did well and there are plenty of arch types (viable ones at higher play i cant say...).
2: but this can create problems. CDPR said they want to release 20 cards a month. I hope thats an average, because 20 cards an arch type does not make. These forced arch types could seriouslyhinder growth. Imagine, a discard arch type for monsters; either a whole month is just nee monster cards to support the nee deck, or they only give it to us 5 cards at a time... doesnt seem very efficient. Its for these reasons that i think we need more and better base cards. No i dont mean starter, i mean cards that are at least semi useful in a wide range of decks, be they faction specific or neutral.
What are your thoughts?