Please, change the way the game compile shaders and make it so it can precompile before we get to play the game rather than compiling shaders at the moment something needs to be rendered by the GPU. Make it to compile while we're in the main menu or through the first loading screen like other games do. Some, if not most of the stutterings in this game are due to shaders being compiled while we're playing and this is happening in both DirectX 12 and DirectX 11 for many people. I can play through a section and get lots of stutters, but there is 0 stutters if I go back and repeat the same section until I clear the shader cache folder or update the video card driver because using different GPU driver version invalidates shaders compiled and cached previously, being necessary to recompile again. Not all people have noticed this or know about shader compilation process, but there are already some discussions and mentions about TW3 shader compilation stutters on Steam forums as the one below:
steamcommunity.com
Many games are being released on PC nowadays with this same issue, most notably those developed in Unreal Engine 4 & DirectX 12 as The Callisto Protocol. The Witcher 3 is not a game made in Unreal Engine 4, it's a game made in a in-house engine, so I guess you guys shouldn't have much trouble solving that. Another game that was released with the same issue on PC was Sackboy: A Big Adventure, but after many complaints the developers updated the game by changing the way shaders are compiled which fixed the stutters that the game had.
Please, don't let this amazing game suffer from shader compilation stutterings while it can be fixed the same way as many others did.

Stuttering - shader compilation issues :: The Witcher 3: Wild Hunt General Discussions
Hi guys I'm running it at 4K all max out (including RT) with an RTX 4090 (latest drivers) and a Ryzen 7700x with 32GB RAM DDR 5 6000 Windows 11 pro The game stutters at the very beggining soo much, it doesn't happen the second time you play it or load the scene. I've tested deleting the shaders...
Many games are being released on PC nowadays with this same issue, most notably those developed in Unreal Engine 4 & DirectX 12 as The Callisto Protocol. The Witcher 3 is not a game made in Unreal Engine 4, it's a game made in a in-house engine, so I guess you guys shouldn't have much trouble solving that. Another game that was released with the same issue on PC was Sackboy: A Big Adventure, but after many complaints the developers updated the game by changing the way shaders are compiled which fixed the stutters that the game had.
Please, don't let this amazing game suffer from shader compilation stutterings while it can be fixed the same way as many others did.
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