Poison is the necessary evil to counter tall units focused decks. But it should come with a price. There are a few threads discussing about Poison, whether we even need this much support for Poison. But I want to make a point that there should not be any 4P poison cards. And guess what? SY is the biggest offender here too. They have 3 bronze cards (effectively 6 poison giving cards at 4P). This just allows them to add all strong gold cards and just fill the lower half with poison cards.
All of these 4P poison cards should get their provision increased by 1. And none of the poison cards should break even. There is lilterally no downside to playing poison cards if they break even. Even if you hadn't drawn a pair, just poison a unit and the opponent is kind of forced to give up the round. And when it works, it works extremely well, giving more points than any other 4P card can give. They can take down a huge unit which would have otherwise needed 10 provisions putting 3 points on board.
So, just increase the provision for all 4P poison cards and don't make them breakeven. They should always give less value than their provisions. Also, WTF is the matter with Rot Tosser? There is lilterally no disadvantage running Rot Tosser. Rot Tosser immediately gives +3 to the Thirsty Dame (the vampire who boosts when enemy gets a status) and the counter to Rot Tosser is very very minimal (should we lock that stupid carcass?). Rot Tosser should be changed or at least the carcass should be changed such that it has counters (like, it will only kill self if it power is 1 and/or if it is still spying so that boosting it or purifying it can counter it. Or at least poison the unit on its right or left).
Playing against Uprising, Svalblod (who represent NR and SK now) feels great. You are at your peace. Even though the f**ker Lippy and Cerys is going to infuriate you, they don't have poison. I lose, but I lose with peace.
Please CDPR, make poison a premium removal option as it can bully into winning R1 and just replaces any tall removal who are costly. Don't keep them as cheap 4P removal/bully option who break even.
All of these 4P poison cards should get their provision increased by 1. And none of the poison cards should break even. There is lilterally no downside to playing poison cards if they break even. Even if you hadn't drawn a pair, just poison a unit and the opponent is kind of forced to give up the round. And when it works, it works extremely well, giving more points than any other 4P card can give. They can take down a huge unit which would have otherwise needed 10 provisions putting 3 points on board.
So, just increase the provision for all 4P poison cards and don't make them breakeven. They should always give less value than their provisions. Also, WTF is the matter with Rot Tosser? There is lilterally no disadvantage running Rot Tosser. Rot Tosser immediately gives +3 to the Thirsty Dame (the vampire who boosts when enemy gets a status) and the counter to Rot Tosser is very very minimal (should we lock that stupid carcass?). Rot Tosser should be changed or at least the carcass should be changed such that it has counters (like, it will only kill self if it power is 1 and/or if it is still spying so that boosting it or purifying it can counter it. Or at least poison the unit on its right or left).
Playing against Uprising, Svalblod (who represent NR and SK now) feels great. You are at your peace. Even though the f**ker Lippy and Cerys is going to infuriate you, they don't have poison. I lose, but I lose with peace.
Please CDPR, make poison a premium removal option as it can bully into winning R1 and just replaces any tall removal who are costly. Don't keep them as cheap 4P removal/bully option who break even.