Thing is that is all I really wanted and hoped for. I never really care for it to be like GTA, I mainly wanted a heavy story focused game like the witcher 3 but in the cyberpunk world.
I'd argue that if the game is story-focused, then that IS enough.
And it's really bizarre, because CP77 wasn't that far from being a decent game meeting expectation. I'm using past tense because at THIS point, with what we got it's difficult to say how much they need to do to get back the goodwill of customers.
Honestly, yea, for me as someone who loves narrative games and roleplaying, I care far more about that then the gameplay. Not to say gameplay isn't important, it is and I do tend to play on hardest modes anyways, but its the story which is my principal focus.
and as you said its close, There are plenty of times when I am playing that I am going "yea, this is just want I wanted" and I am having fun, but while it is close it doesn't quite meet the bar.
I agree, though here is a question, do you think its actually possible to improve the story? I think it is but I am not sure, but I do think it is possible. At least I am hoping that it can be.What's missing, and what would make the game very liked (beyond performance issues and bugs):
1) Some clearly missing mechanics to bring the city alive - barber shops, food stalls, a working police system. Throw in some cosmetic cyberware to boot for the player.
2) Slightly better civilian AI - the game really didn't need to be GTA-level when it comes to AI, but at the moment any interaction with AI brings down the whole illusion of an immersive world.
3) The biggest one (which is unfixable at this point): a story on par with TW3. There are certainly some gems in CP77, but the main campaign and the way it's structured is just... odd. There's a HUGE thread on these forums in the "story" section pointing out all the flaws. Biggest of which is making all of the endings low-note. Seriously, not a single one ending on a high-note is just going to make people miserable, and miserable people aren't as likely to forgive flaws as happy people.
The first two points can still be added with patches and could have been added with a few more months of development time. But the 3rd point is what, I feel, hurts the most. Like - the people who don't get scared off by the bugs, glitches, lack of optimization... they're going to get an emotional punch in the gut... and when they find out that there's NOTHING they can do to make the ending better (which you might realistically expect from a game "like TW3"), then... yeah, salt will flow.
100% agreed. The develepors do not deserve the blame here. They had quite the pressure considering crunch time and the management breathing down their backs. Moreover bug fixing isn't just snapping your fingers and it is done, especially for something as complicated as Cyberpunk. So yea, the Devs deserve the praise for what they did and here is hoping that they can knock some sense into management.Now now... unless you have decompiled the code and know what's in there, there's no point bashing the devs. The game was clearly rushed, so THIS kind of criticism is unwarranted.