Main Story Spoilers
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At some point we are forced to make contact with the Avocados or w/e their name is. That Nomad gang Panam is a part of. However there is some seriously lacking roleplaying options there. If you hate those guys you never get closure. Because you can try, and try, and try. You can't wipe them out. There's like some silly "essential NPC" stuff going on. So for the love of god give us an option to side with BioTechnica, the Wraiths, anything. In a way that lets us wipe them out. This should be possible regardless the second their minimum mandatory requirement for the main quest has been fulfilled.
What happened to this setting being dark, dystopian, hopeless etc.? What happened to those of us wanting to RP cruel, manipulative and evil characters? We get nothing here. The only remotely acceptable ending variation is leaving Saul to die and getting a hate message from Panam.
The wraiths should offer you to take them out.
If you accept you can slaughter them all.
When Panam calls you in despair on the phone telling you what happened. Something like:
PANAM (Crying): "V! I need your help. S-someone... someone killed them all. My clan...".
You can go:
V: "I know. It was me".
It can also be Biotechnica. Kidnap them all. Or just go full murder hobo IDK. It's just really out of place forcing us players into accepting this bonding with Panam and her clan as anything other than a ruse. Where's the roleplaying in that? I'm a backstabbing cold-hearted, pragmatic, manipulating, machiavellian corpo bitch. Not some samaritan saint walking around blessing and healing people.
Just please. GIve us anything. Just disabling them as essential NPCs would be fine tbh. But I think the wraiths hiring you would be a nice touch. Another cool way to deviate this quest line is when Mitch invites you to bury Scorpion. We could be given the option to knock out Mitch and place him in the seat next to Scorpion, and wake him up in time for take-off. Then lie and tell Panam that Mitch decided to bury himself with Scorpion, while in actuality killing him, so that Panam is ruined by guilt. However this option of course - would prevent you from mounting Mitch and Panam's heads on your new Wraith car. Maybe taxidermy their heads so they don't become unrecognizable. Something like that. Never liked the Avocados, please stop forcing us out of roleplaying options completely. It doesn't make sense that my V would leave loose ends like this. This isn't supposed to be some happy ever after adventure fairytale.
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At some point we are forced to make contact with the Avocados or w/e their name is. That Nomad gang Panam is a part of. However there is some seriously lacking roleplaying options there. If you hate those guys you never get closure. Because you can try, and try, and try. You can't wipe them out. There's like some silly "essential NPC" stuff going on. So for the love of god give us an option to side with BioTechnica, the Wraiths, anything. In a way that lets us wipe them out. This should be possible regardless the second their minimum mandatory requirement for the main quest has been fulfilled.
What happened to this setting being dark, dystopian, hopeless etc.? What happened to those of us wanting to RP cruel, manipulative and evil characters? We get nothing here. The only remotely acceptable ending variation is leaving Saul to die and getting a hate message from Panam.
The wraiths should offer you to take them out.
If you accept you can slaughter them all.
When Panam calls you in despair on the phone telling you what happened. Something like:
PANAM (Crying): "V! I need your help. S-someone... someone killed them all. My clan...".
You can go:
V: "I know. It was me".
It can also be Biotechnica. Kidnap them all. Or just go full murder hobo IDK. It's just really out of place forcing us players into accepting this bonding with Panam and her clan as anything other than a ruse. Where's the roleplaying in that? I'm a backstabbing cold-hearted, pragmatic, manipulating, machiavellian corpo bitch. Not some samaritan saint walking around blessing and healing people.
Just please. GIve us anything. Just disabling them as essential NPCs would be fine tbh. But I think the wraiths hiring you would be a nice touch. Another cool way to deviate this quest line is when Mitch invites you to bury Scorpion. We could be given the option to knock out Mitch and place him in the seat next to Scorpion, and wake him up in time for take-off. Then lie and tell Panam that Mitch decided to bury himself with Scorpion, while in actuality killing him, so that Panam is ruined by guilt. However this option of course - would prevent you from mounting Mitch and Panam's heads on your new Wraith car. Maybe taxidermy their heads so they don't become unrecognizable. Something like that. Never liked the Avocados, please stop forcing us out of roleplaying options completely. It doesn't make sense that my V would leave loose ends like this. This isn't supposed to be some happy ever after adventure fairytale.