Works as intended. Units no longer have a permanent weather resistance. Instead, it's an ability that is activated when played. Same happens with units that have resilience. After locking and unlocking, the resilience is gone too. The only counter is replaying a unit (with Decoy or Blue Mountain Commando) or resurrecting it from the graveyard.
Works as intended. Units no longer have a permanent weather resistance. Instead, it's an ability that is activated when played. Same happens with units that have resilience. After locking and unlocking, the resilience is gone too. The only counter is replaying a unit (with Decoy or Blue Mountain Commando) or resurrecting it from the graveyard.
Now thats disappointing. Its actually kind of a big deal) Kind of a inderect disadvantage for Monsters/ST, since both dont have access to ressurection mechanic. Not really sure why would this be intended, but I see your point. Close topic please, my mistake.
Units lose all tokens, unlocking gives them the abilities back, but anything that counts as a token - i.e. resilience, weather immunity etc. is irrevocably lost. Basically unlocking a unit which doesn't have an ability is completely pointless.