Google the "LINKS-1 Computer Graphics System." The fact it just wasn't used does not mean it did not exist.
You really like to manipulate, eh?
Also, you are completely wrong about how
many graphics cards can do 4k at 60fps consistently.
Aren't we talking about ultra graphics?
The same VR users I have proven are
increasingly not buying VR?
I though you had understand that people who bought their VR systems aren't buying them a second time. "Fake news" again.
Also, nothing you say actually refutes that this is a stumbling block to sales of VR in that it does not allow for selling it to the common people who don't give two shits about immersion, but instead will simply examine whether or not they can get the same game at higher quality on a system they already have.
Seriously man...
Immersion is, frankly, a complete waste of time when arguing graphics. Individuals may care, but individuals do not a market make.
How many .esp files are you using for Skyrim? How many .esm? How many Creation Club items have you downloaded for Skyrim for VR? What about Fallout?
"250 mods!" sounds impressive only to someone who is completely unfamiliar with Skyrim mods;
Yep, because for you I'm not familiarized with anything not like you, who are talking about VR without tried It. I'm a mod translator on the Nexus, Medievil - Hero of Gallowmere, Clockwork City, Better Vampires, Touring Carriage.. I have nothing to prove with you.
most of the mods available are resource-light mods that don't affect performance enough to be noticed.
And?
And how will those things be fixed when the computer hardware itself isn't getting better at anything more than a snail's pace?
If simply you weren't talking about hoy don't know.. read something about Odyssey + (anti SDE system) or Valve Anti SDE patented system. Or Eye tracking + Foveated rendering.
For computer hardware? No, it's not an advance.
That was a result of a series of
software advances.
Hahahahahahah even you can't believe yourself RT cores and Turing Arch are not an advance.. yeah
They finally figured out the software tricks they needed to do it on only one card instead of multiple, thanks in part to the efforts Pixar put in with getting the software developed.
Remember what I said about using the same hardware in new ways with new tricks? This is one of the things I meant.
Of course.. tricks tricks.. but it's impossible make tricks for VR, right?
I don't know why you're wasting time at all, but I'm having fun. You have to learn not to take these things too seriously. Life is too short to let yourself be stressed by some argument on the internet.
Maybe I'm a little stupid. But not enough to receive life lessons on internet
After all, the internet is for three things: Porn, piracy, and arguments.
"Perfectly enjoyable with currently technology" is not a sales pitch. Having hot wax dripped on you is perfectly enjoyable with current technology, but most people are still not going to try it.
Also, porn has been investing in VR since the 1980s. There have been porn VR games out since the early 2000s, in part due to a porn-developed VR console being part of the 4th gen of VR. I'm not going to link the proof on this site because I don't want to be banned, but "porn is available on VR" has been nothing new for around a decade. As someone who is apparently a fan of porn on VR, how did you not know this?
Teach me máster!
I see TV channels invest in documentals for video games on occasion, using whatever is new on the market. Mostly? It amounts to nothing and people forget it was even made. The media tends to oscillate between "video games are the devil!" and "look at all this cool shit video games can do!" so you should expect horror stories about "how VR will kill us all!" to crop up in a couple of years (which, incidentally, is what killed Sega's VR efforts).
Documentals... For VR. Not about VR for TVs.
And, really, this is not the first time companies have invested and tried, as I've shown in prior posts.
Finally, you talk about not speaking of something I haven't tried, and yet the only reason you believe I haven't tried it is because I am daring to disagree with you. Dude, that is not how you sell VR; that is how you sell "VR supporters should apologize to trees for using oxygen," as I have some unfortunate experience with.
Wow. That Arkham VR is terrible. That's worse picture quality than Doom 3 for the Joker.
I don't know who needs to buy a pair of new eyes.. if you or me.
Are you
certain that's a pic you wanted to include? Because that pic alone sells the idea I'm overestimating the ability of VR to succeed.
Also, I looked at your Skyrim image and video
When have I told that those pics are mine? One of them has a webpage advertisement and other (Robinson) is a promotional pic!
and reverse-searched them through Google:
Nice work my dear Watson.. Next time be sure to read if I said or not that them are mine
you got them from
this site. I've noticed that
not one single image you have posted is anything from your own games, but every single image is found on another site or copied from elsewhere. And I know there are ways to take screenshots in VR. So, why are you not posting pics you took yourself?
Because I never took screenshots, when I'm playing, I play. This is a forum conversation and I SUPPOSED any real picture from internet could be valid. Or not?
I mean, if you want to sell what it looks like, having shots from an actual working system in use by a regular person is a step in the right direction.
Also, to be blunt: That Skyrim image is terrible.
First image I took when searching "Skyrim VR mods" with the unique target to show It can be much better, mods aren't restricted on VR.
I can do much better, and with fewer mods, using my Nexus bookmarks.
Here's the thing your pictures are showing, that you really should have been more careful about: VR is of unreliable quality. Just the Arkham VR pics show a graphics quality that varies massively from shot to shot.
No, It doesn't. What's the problem with the Joker? His 3d model? Nope.. only the resolution / quality of the picture. But you should be able to difference the graphics of the game than a bad pic or with low res.
It creates the visual argument that VR tech cannot even handle mid-range graphics all of the time, but instead has to downgrade its own graphics quality at times just to avoid processor overload. Needless to say, when trying to compete against a PC or get VR considered for porting of a game, this is
not a message you want people to get.