Hello, i want to share my findings about the VRAM Usage in DX12 and DX11
Here's my Specs:
Intel Core i5 10500H 2.5 GHz
NVidia GeForce RTX 3050 4GB Laptop GPU 40W TGP
RAM 16GB (2x8GB)
I am currently play this on 1080p Ultra+ Settings no RT with TAAU in DX11 and DLSS Quality in DX12.
First, this is VRAM in DX11
Second, this is the VRAM in DX12
I think this is interesting cause' the vram difference is big and my gpu vram is only 4GB, in DX12 after some minutes playing i will have big fps drops issues and the way to mitigate that is try to reload the texture by changing texture setting and reverting back to ultra+.
Otherwise, in DX11 I don't have any issues but i lost ability to use DLSS and the Grass itself looks better in DX12.
I just wanna share this to you guys and I hope CDPR fixes this soon, cheers!
Here's my Specs:
Intel Core i5 10500H 2.5 GHz
NVidia GeForce RTX 3050 4GB Laptop GPU 40W TGP
RAM 16GB (2x8GB)
I am currently play this on 1080p Ultra+ Settings no RT with TAAU in DX11 and DLSS Quality in DX12.
First, this is VRAM in DX11
Second, this is the VRAM in DX12
I think this is interesting cause' the vram difference is big and my gpu vram is only 4GB, in DX12 after some minutes playing i will have big fps drops issues and the way to mitigate that is try to reload the texture by changing texture setting and reverting back to ultra+.
Otherwise, in DX11 I don't have any issues but i lost ability to use DLSS and the Grass itself looks better in DX12.
I just wanna share this to you guys and I hope CDPR fixes this soon, cheers!