Theoretically, only after dedicated vram is used up, shared vram should be used. But this game insists on using large amount of shared vram even there is enough dedicated vram (no matter your video card has 4,8,10,12,16 or 24GB vram), which will cause FPS drop. When over 4GB shared vram is used, even RTX 4090 will kneel down. By contrast, in Cyberpunk 2077, only serveral MB shared vram is used, which suggests this issue is not a real issue, but a issue of optimization. I hope CDPR could solve this issue in the next patch.
Discussion on this issue:Witcher 3 NG Ray Tracing - GPU PCI-E Bus / VRAM Overload cause of FPS drop/stuttering issue - FIX'ed!
Witcher 3 Next Gen DX12 mode with RT On is very VRAM Heavy. It can adress maybe more then ~ 16GB VRAM to your GPU. Becaus of that RT On in some areas could be unplayable on GPU with lower then 16GB VRAM memory (or even them can sometimes happend this issue ). My laptop Asus TUF Gaming A15...
forums.cdprojektred.com
Last edited: