You don't really understand how games are made.. GTA is far less code than Cyberpunk off screen.Saw this post on Reddit earlier today https://www.reddit.com/r/cyberpunkgame/comments/ks8abm
Can't test it myself as i have uninstalled the game until they patch it and release all the paid DLC's in a bundle, but apparently the animation during carrying an enemy body is pretty disturbing.
I think this is proof that the first person view was an attempt at cutting corners. When you look at your character through first person, you don't notice as many animations/little quirks/details as in 3rd person or isometric. With first person, you are free to block the player's view from what they aren't supposed to see (characters disappearing as soon as they are off screen, characters appearing out of nowhere when they are entering the screen, locations and objects not rendering when you are supposed not to see them, etc.). in other words, doing everything they can to avoid spending additional work making animations and creating locations.
In this particular example, if such an animation was seen within a third person view game, it would be immediately ridiculed. But in first person? Most people won't pay attention until someone points it out.
I mean, they claimed they made 3rd person view for immersion, but somehow Rockstar made both first and third person view in a more immersive game (Red Dead Redemption 2) so that's no excuse.
EDIT: Sorry in the last paragraph i meant FIRST person view
Did you know that when you turn your view away from an ncp, they do disappear, and in most games do..
If someone knows a game title that's leaves assets fully rendered at all times ingame regardless of player view please place it..
This OP is like a massive misunderstanding of game design and bases topic points off this misunderstanding..
Sorry yo.. Its sorta doesn't work the way you imply or perceive