Hello, in this little snippet of the gameplay preview:
I can't tell if that red dot on the optic is just a reflection of something in the environment, or if that's the red dot you would use for aiming. I would guess it's the red dot used for aiming because for the game to render real-time reflections of the environment on the optics would be kind of crazy to be honest, lol. Well, I just want to comment that the aiming dot on red-dot optics are projected in a way where it's zero parralax, meaning that no matter what angle you look through it, the red dot will kind of "stick" to the actual point of impact. So when aimed down like that in a low-ready position, you really shouldn't be able to see a dot at all since the point of impact isn't within that window from that point of view. Basically the dot acts like a projected laser dot, but it's only visible to you.
To further explain what I mean, once you aim the weapon to where it's pointed at something outside of the optic window, the dot goes outside of that visible window as well. Does that make sense? If there's still any confusion, please ask any questions and I'll be happy to answer it...
But as a gun guy myself, being able to see the aiming dot or reticle when the gun is pointed away like that as if the aiming dot or reticle is stuck to the glass is one thing in a lot of first-person games that bug me since I know that's not how it is.
I can't tell if that red dot on the optic is just a reflection of something in the environment, or if that's the red dot you would use for aiming. I would guess it's the red dot used for aiming because for the game to render real-time reflections of the environment on the optics would be kind of crazy to be honest, lol. Well, I just want to comment that the aiming dot on red-dot optics are projected in a way where it's zero parralax, meaning that no matter what angle you look through it, the red dot will kind of "stick" to the actual point of impact. So when aimed down like that in a low-ready position, you really shouldn't be able to see a dot at all since the point of impact isn't within that window from that point of view. Basically the dot acts like a projected laser dot, but it's only visible to you.
To further explain what I mean, once you aim the weapon to where it's pointed at something outside of the optic window, the dot goes outside of that visible window as well. Does that make sense? If there's still any confusion, please ask any questions and I'll be happy to answer it...
But as a gun guy myself, being able to see the aiming dot or reticle when the gun is pointed away like that as if the aiming dot or reticle is stuck to the glass is one thing in a lot of first-person games that bug me since I know that's not how it is.