@Rawls you really don't like numbers, do you?
I voted what I think is 1 (crafting...attributes), 4 (22 years old) and 8 (loot/crafting/economy balance).
So, I don't like crafting unless in survival or post-apocaliptic games. There's no way someone could seriously improve an AK47 with 3 nails, some glue and a lemon. Macgyver was cool, but it worked in specific situations were he had no access to real weapons. As a professional chemist, I know explosive compounds, but it doesn't mean I can make bombs with stuff you can buy in supermarkets, at all, at least in Europe. Still, homemade weapons and bombs can't match the real ones: you can make a nail bomb, but granades or C4 ar something else. Not an expert, but we all know it.
Cyberpunk 2077 looks like a place where you have an extremely easy access to any kind of weapon. If crafting is installing pre-built mods on weapons, I'm happy, no problems with that (I.E. bigger magazine or thermal scope or even installing some CPU/bio-connection that makes a normal weapon a smart weapon).
Armors? Why should I become some kind of superhero and craft my own costume in my bedroom when I can buy real protection at the corner shop? Same here, if I can install simple stuff on armor/clothes it's fine, like some neon lights or even better if something important gameplay-wise.
Crafting for neturunners, on the other hand, sounds perfect: you buy/find pieces of hardware here and there and make your own computer, even some small drone could work if buying the MTD012 "flathead" is too expensive for early game. Given that military grade hardware must be top of the line.
Very curious to see what a techie will be able to do, but it's very important that skills/attributes influence what we'll be able to do: install a scope? 1/10 techie required. Install smart weapons funcionalities? 10/10.
Number 8 is of course very important, not only for game balance, but also because if I don't want to create a character that makes a military grade weapon with 5 pieces of steel, a cpu, 2 AA batteries and 1 meter of insulating tape (if that's what a 10/10 techie is), then I want to be able to buy stuff that is at least as good as.
Plus, I hate wandering around and looting every corpse or drawers looking for junk I can use for crafting. Unless post-apocaliptic and/or survival games. It destroys pacing and makes the game artificially longer. I also hate the huge inventories. I know they're not making an immersive sim, though.