If it was as simple as releasing a good game, Ubisoft and EA would probably be well-liked. It's all about convenience (either releasing games DRM-free or with something small like a keycode activation, though of course with a Steam version because die-hard Steam fans will complain otherwise), knowing how to create good PR and maintain the resultant positive image, and the games actually being good enough to benefit from the other two things.What are the characteristics of a well-liked gaming company in your opinion?
Continued support of the game after release has obviously done wonders for CDPR, so I'd definitely go with that one. Releasing extra content for free and all that. Does that technically even count as a trait? Whatever, I doubt that anything else has had as much of an impact in terms of rapport as that one.What future/present traits are essential in maintaining a good rapport with gamers?
Cardiopulmonary resuscitation isn't my favorite "save the day" move, honestly. All things considered, I think I prefer the Heimlich Maneuver. Personal preference.What is your current view of CPR?
I can accept their DRM. DRM that is removed just after release. TW2 leaked a week before release and DRM prevented pirates from playing it before release and saved CDPR from losses. If you hate DRM then you could buy it on GOG where it was completely DRM free. They removed DRM in other versions just after release.As for my views on CDPR, they are certainly fulfilling a lot of these criteria (more so than any other big studio, actually) but I am nevertheless worried that they might betray us at some point. Pre-order bonuses, DRM and the like can be found in their games, too.
There's no stopping piracy, they've said so themselves. I agree with how they did it for TW2: reasonable DRM for the for two weeks or so, then remove it.Those are some good answers. I generally agree with all the posts. It does make me a little scared that they do not maintain a DRM. I just fear that they will lose out on needed cash to fund the next big project.
For original properties.... this is true... but for an existing property, particularly one with a fervent fanbase.... if you don't take that fanbase into consideration, then you are kind of shooting yourself in the foot.I hear a lot about listening to the fans and about doing what the fans want. I don't think that correctly states the quality that makes a game company good.
A game company is good if they produce work that they themselves are the best fans of. (That doesn't mean they produce cheesy crap that nobody else likes. It means they produce games that other people will enjoy because they enjoy them first and most.)
Doing just what the fans say they want won't make a game, it'll make a Charlie Foxtrot. You must use your vision as the game's creator to make it something that will meet the needs of the fans as you hear them and determine they can be met.
I must say I completely agree with this comment.I think the reason I trust CDPR is because they don't over promise and under deliver. This is why ME 3 and DA 2 killed my trust in Bioware completely. This is why I enjoy the Fable games, but I'd never buy them full price. Trust between a developer and player base is important. The companies that get this are always going to get more of my money than those that don't.