No one ever anticipated this, really... except those pessimists like myself that knew something was wrong when executives or corporate suddenly saw capital in the Cyberpunk 2020 title. They believed that if they could release it this year, perhaps, they might find extra hype and thus income because of iconic timing (again, that stupid Cyberpunk 2020 trademark) and the typical late-year console releases. I just take it in stride at this moment because like anyone else, I am just as heartbroken to have pooled so much hope into something to be the beacon to break us from a terrible year and it instead became more comic relief than escape. A thud rather than an accomplishment.
I don't even care about the bugs, about Delamain bothering me... I love him and I never did his quests solely so I could actually hear and interact with him. Once you hang out with someone, you never see them again in Night City it seems. A city so empty with friendship and the only one at my side often is an AI bugging me about his cars while often actually bugging out. Like Delamain though, everyone dies or they vanish behind the curtain after their acting role has played out. It feels that way with everything; setpieces you experience to excite you momentarily while returning you to long droll walks or bunnyhops across in search for something to happen. Waiting for something dynamic to happen in what was supposed to be a very dynamic, constantly changing city.
As in, the whole pen and paper setting was purposefully built to allow for endless potential stories because of how Night City not only develops but because of how brutal and unforgiving it is. You do not need to write dungeons when the streets are just as bad but in an honest and meaningful way. In terms of plot, Cyberpunk was bleak, terrible, nasty, grimy. It was a setting envisioned early and motivated heavily by 80s cinema and musical style. At night, the city was supposed to fulfill its name only through the violence, corruption, nastiness and evil that runs abroad once darkness settles and the city calms to empty streets. Gangs walk amok, police start turning deadly, Maxtac starts getting calls. At night, Night City is supposed to transform. Corporations were built for war for a reason, because criminals and gangs will easily hack, break, steal and improvise any technology they acquire from heavy funded corpos. "Killed a top Corpo, huh? How are those Kiroshis...? Honestly, would have shot you in the back of the head to take them myself but you're alright. Get out of here before I change my mind, yeah?" Example dialogue from a finished questline, maybe? Nothing has to be so heartfelt, just treat Night City like it is. Stop being emotional where it is unnecessary because it is a city that learned through years and years of violence, pain, suffering, deformation from cybernetics and the amalgamation of corporate control, and through the death of its founder that there is no peace. Corporations will fight, gangs will strive, civilian get robbed, raped, they die; police respond, equipped heavier and heavier each year yet no one protests against the smalltime officers. They look to Maxtac, because nothing ever really needs to be said about a company that can take on literally ANY non-military threat. Devastation, civilian casualties, total destruction. If a criminal broke the code and went too far, there usually was a mark of his death in the streets as a warning. Try to envision what Maxtac or even Adam Smasher would have left behind as a marker.
I can endure cars flying unintentionally (waiting for the intentional variant), T-poses, pop-in loading of characters and textures or entire environmental pieces (Sorry! I did not have the playtesting setup, what a shame!), invisible walls, locked doors... I can take that, as much as it rather annihilates any tension or honest immersion each and every time it happens. What I cannot tolerate is the total lack of systems even working, to this date. Stats still do not stack, they do not seem to work, there are broken perks, there is so much wrong with the gameplay alone that it is a wonder why anyone should even play this. Not because it is a bad game at heart but because it is seriously in an alpha state even upon release.
This was not supposed to come out this year and it showed back when they delayed it a whole year. They must have gotten the news so early in 2020 that it was slated for a release date the same year, after COVID-19. After being forced to work from home and have no proper playtesting environment? There was no other answer to this, really; unlike other large developers with a bigger staff and overall padded funding and stability, they did not have a game plan for something like 2020 happening. Investments, no matter how large, play any role in management other than create stress and I think the workload was impossible even for a dedicated team of top-of-the-market development heroes. Far too big of a project for a four year development cycle and everyone should have known this.