Hi Cyberpunk people
I completed the main story and all side quests
30 hours +-
what would fix the game for you? in your honest opinion?
we waited 8 years, is this what you expected?
what could the red devs add/remove/fix in this game it make it better?
I am not sure if this will ever get heared by the devs but I was thinking about creating a report after playing through almost everything of what I would miss anyways, because I think objective information helps more than sensless rage posts:
Game Settings:
- Add Subtitle selection for Translated Subtitles (Currently if you disable subtitles, the japanese and spanish texts are not subtitled by standard, which makes no sense as you answer them)
- Add more enhanced Keybindings (every Key and Function should be binded separately)
- Add Ultra Wiedescreen mode to disable fish like optics
- Fix Language Selection (currently I have to change my language on every game start again it is not saved)
Audio:
- fix bug where sometimes music and / or environmental sounds just disappear.
- fix bug, where dialogues are cut off at the end of the sentence (no specific example here)
- fix bug, where the "System Malfunction" Sound would never disappear (especially in the final missions)
- overhaul Motorcycle sounds to sound more realistic in every gear and not all the same
Graphics:
- optimize streaming of Textures and Elements. Both are disappearingto fast and reappearing to low. (even on the best Hardware you can get) Maybe you can load more elements in a specific range around the player at a time? I feel higher details are streamed way to late which results in visible texture loadings.
- lightining in cars is way to bright, sometimes I cannot see the street anymore (could be RT related did not test non RT)
- fix white glowing eyes. In cars especially when you talk to persons beside you, the eyes are glowing extremely white
- fix black objects popping in some scenes (Helicopter Scene where you fly to Arasaka tower in Act 1 in the distance you see many black popping objects in the sky)
UI:
- Minimap should be zoomable. Currently minimap is too close. When you drive you cannot see when to turn left or right as the distance displayed is way too close.
- status effects on you should be better visible or described somewhere.
- status effects on enemy could be shown above healtbar instead as colourd line in health bar.
- in inventory when you click on an attachement for example and then want to switchback to the weapon in generalyou need ESC to get our of attachments and then be able to click on the weapon. You should directly be able to click the weapon.
- Backpack is a total mess. Needs better sorting for diverse typs of item categories. I never know what is for what in there.
- description for how to level skills. I mean some skills are logical, others are not so logical like how to level Annihilation or Cold Blood.
- Cold Blood status needs to be shown in UI
Engine:
- enhance car AI and spawns. Cars literally spawned in my car and exploded. Sometimes cars would spawn in the air not moving at all and stuff.
- enhance enemy AI. This is part of the balance topic
- overhaul your police and law system ingame. Generally there is no police, no police cars at all or something like that. Although lore says that corps are taking care of laws mostly ...you have to do something here. Especially because police always gets active when it should not (while taking out criminals for example)
- of course overall optimize performance of engine. It runs okay on my PC but my PC is totally high end (RTX3090, Ryzen 9 5950X, Samsung Evo 980 PRO)
Balancing:
This is a pretty hard topic as I cannot name what exactly needs to change but here are some things.
- Difficulty. The game is way too easy on every mode. This comes with bad AI and not good scaled health and armor ratings.
- Leads to bad scaled Perks. Dunno but I literally never used a perk with x-percent more damage in anything because max values are about 10% more dmg output which I can get easily in 15 minutes with a new gun that deals more damage.
- Leads to Weapon balancing ... it just does not feel right. There should be Iconic Legendary weapons yes, and they should be hard to find or special in any way. I would do things differently, but thats just a suggestion:
Every Vendor has specific models of weapons. And you can upgrade them by Mods and Specific ammo used.
You dont want 1000s of them with random values and better DPS ... that makes no sense. Better Mods make better DPS, better Perks make better DPS. Thats how it should be done for my taste.
- Leads to Clothes and Armor. Ill be honest this needs as well to be completely redisigned.
Same here as with weapons. Clothes should be in first instance bound to their optics. You than can add specific armor, and mods to them. Perks also will improve your resitances and so on ... you know what I mean?
- Crafting should be enhancing Clothes and Weapons System. So getting materials and be able to maybe give them some bonuses through crafting. Or craft them yourselves. If you have no Skill in Crafting you need to find or buy your items.
Content:
- Quest bugs need to be fixed. I have only one really critical one "8ug8ear" Quest wont run even with new 1.05 patch.
- Lifepaths should have any impact on the story and way the game turns out. 1 hour Lifepath quest at the beginning and thats it with the life path ... senseless sorry.
- Factions and Reputation System. Nice to have but would be awesome. Get bound to factions and have advantages / disadvantages for it.
- Useful appartments: You can exactly do nothing in your appartment. I use it as Roleplay aspect currently, but taking a shower and sleep is all I do in there. Maybe show off my weapons, where I cannot even choose whats shown, as only specific weapons (you dont know which ones) are shown.
- Change appearance ... no need to specify this more.
So thats what came to my mind on first thoughts.
There is definitively more worth mentioning, but I guess these points are major things Id like to see changed, and which should be doable as well.