But ur game is much more complicated. In beta it was much more understandable and clear. Now it's dirty, complicated and unclear as in graphical design, so in gameplay. Just remove all this coins, orders, charges, other dirtyness and complications and make game understandable, clear and sensible. Or people will just forget it.
Beta was far to more complex than HC, just try to remember the alignment of units in the Greatswords combo (to use Scorch) or the old Eredin/Dagon with weathers.
Also SY is not complicated when you play them, just play and be safe, the opponent cant touch those virtual coin points, Charges unit? removal, Deathwish? lock.....Coins? none, no one will touch my coins.
Liusa and Saviola, IQ 400 combo for 24pts, of course, play Luisa first, not the best example of thinking.
In general: No more Silver spyes, a lot of seize cards(or Damien), SY have Phillipa, the most difficult "avoidable" seize in the game.
Actually the game is very simple and understandable, just try some games with SY and see it.
In terms of simplicity, we have Dorfs, Mystic Dorfs will save you.
Something wrong in the comparison with HS, HS popuparity has 2 favorable aspects at the time of its launch: It is a Blizzard game(just for that reason millions of people will play it) and had no major competition.
HS gained a huge community AFTER the mobile version.
Gwent has to compete in a much more complicated market and whether or not it takes strength is not because it is very complex since MtGarena has stabilized very well today and has much more complex mechanics, starting with several phases within the same turn and resources of Different colors that can be played all at once