Talking about him, that's sound a miss oportunity for me. The quest is great, but it could be way better if you really "hunt" him (rather than knowing directly that it is in the vegetable state).2. Anthony Harris: The serial killer was a definite "love to hate" character and tracking him down with River is one of the highlights of the game.
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Talking about him, that's sound a miss oportunity for me. The quest is great, but it could be way better if you really "hunt" him (rather than knowing directly that it is in the vegetable state).
More like that :
- River call you because Randy have disappeared.
- We go to Joss' house to investigate and we find the IP address, the emails (and the photo).
- River calls fellow police officers and connects the IP address to his apartment.
- We go to the apartment, find fex clues but not that important (just car brand, color and the license plate).
- River asks his colleagues again and learns that there has been a problem with this car and that the driver is in the hospital, seriously injured.
- We go to the hospital, we see Harris, but impossible to question him.
- And only then, we will look in the building to access our dreams (we resume the quest normally).
I don't know if you have read my "things" but Harris still injured by the copsThe game seems allergic to having your characters face down baddies like a traditional game.
* Adam Smasher has no idea who you are when you kill him for example.
* Dex is killed after Goro
* Jackie your best friend is killed by some random Trauma Team mooks
* You never meet Yorinobu in person or talk to him.
* The Serial Killer is shot by the police before you get involved
* The Mayor is brainwashed by people you can never confront
Yep, even the worst, they are pretty coolI don't hate any character. I love this game. I'm such a fan boy sorry. Maybe Fingers because he's a pedophiliac but you can purchase a nice item from him if you don't cave his face in with your fist.
I find that interesting, because I always choose the "peaceful" outcome.So my V did what anyone should have done. Dropped Maman Bridgette when V got out of the icebath and then every single Voodoo Boy on the way out, including Placide. And then, just for good measure, proceeded to empty Pacifica of every Voodoo Boy that V could find. And each one was perma-death, not the 'weapons don't kill' which my V normally uses. It's also interesting how Pacifica changes after doing that.
On my first playthrough as street kid I also gave them a pass. 2nd as nomad killed everyone of them. When I come to play the corpo LP V will go with netwatch. But what gets me about the Voodoo Boys is that they are getting ready to join with the AIs against humanity just so they won't be on the losing side. That's a good reason for early termination despite what they did to VWell, for me it would be a tie. It's Placide, Maman Brigette and any of the Voodoo Boys (the Voodoo Boys just because they follow Placide and Maman Brigette).
Placide - Treats V like crap from the get go. Thinks of V as nothing more than a 'ranyon' (floor rag for those who don't know) to use and toss aside. Places a piece of Black ICE in V to burn NetWatch, which coincidentally, is set to burn V too. Even after doing Placide's dirty work of rescuing Maman Brigette, he just tosses V aside. Fully expected V to be dead when V shows up again.
Maman Brigette - Same deal. She is using V to get to Alt. Despite what she says about V not being a 'ranyon,' she treats V no better than Placide. The truth is she is worried about the Relic getting damaged in a fight with Placide which is her sole purpose for sending away Placide (yeah, V punched Placide immediately). She says: 'I did not want him to harm you. That we cannot allow.' But she is more than willing to offer V up to the Blackwall just to get Alt's attention.
So my V did what anyone should have done. Dropped Maman Bridgette when V got out of the icebath and then every single Voodoo Boy on the way out, including Placide. And then, just for good measure, proceeded to empty Pacifica of every Voodoo Boy that V could find. And each one was perma-death, not the 'weapons don't kill' which my V normally uses. It's also interesting how Pacifica changes after doing that.
Very unpopular outcome, I hardly find a video who someone don't kill the VDBI find that interesting, because I always choose the "peaceful" outcome.
"Are you going to give us a lesson ?"
"No, that would be a waste of time and saliva, I'm done with you and that's fine for me..."
(like it's not even worth it that I get my feet dirty to crush you...)
I think, indifference is even worse for them
Honestly I can see them trying to betray/manipulate AIs too, but I think it could end worseBut what gets me about the Voodoo Boys is that they are getting ready to join with the AIs against humanity just so they won't be on the losing side. That's a good reason for early termination despite what they did to V
My original playthrough I did the pass thing, just to see what other information I could pull out of them and the different dynamics involved despite wanting to zero them all. Next playthrough of streetkid I zeroed them all. And when I played corpo V, V looked at being from the corpo background as just another reason to off them. Corpo V knows the worst of the corps, and that includes NetWatch, knows they are all playing with some gang or other, and that it would stick in someone's (even if it is only those hiring them to make netruns) craw that their 'street powerbase' just got wiped. And anyone throwing money to the Voodoo Boys deserved to have a bad day. Plus why should V help NetWatch? They are standing in the way of where V needs to get help from. Besides my V didn't really buy their story about the Blackwall being solely for the benefit of mankind. Like any other corp, they are looking at angles and how best to consolidate their power and control, as well as the parts that are just plain corrupt. After all, why else were they trying to buy the Relic from Yorinobu? Somehow I just can't buy that it was 'for the good of all mankind.' Yes, getting forced into a path and then terminated for being forced onto that path made my V have extremely negative reactions to the corps, especially from V's knowledge of how they play their power games. Plus V may have been just a little bit cutthroat to begin with, what with joining the counterintelligence part of Arasaka.On my first playthrough as street kid I also gave them a pass. 2nd as nomad killed everyone of them. When I come to play the corpo LP V will go with netwatch. But what gets me about the Voodoo Boys is that they are getting ready to join with the AIs against humanity just so they won't be on the losing side. That's a good reason for early termination despite what they did to V
I'm planning on going that route with my corpo V because I'm imagining her to, despite knowing corpo's ways of life (or death) it still is a known threat that she can play with and she will still believe, at this point, that corporations are the only way to go about rulling the world. I don't know the rest yet, if she will become anticorpo or not.My original playthrough I did the pass thing, just to see what other information I could pull out of them and the different dynamics involved despite wanting to zero them all. Next playthrough of streetkid I zeroed them all. And when I played corpo V, V looked at being from the corpo background as just another reason to off them. Corpo V knows the worst of the corps, and that includes NetWatch, knows they are all playing with some gang or other, and that it would stick in someone's (even if it is only those hiring them to make netruns) craw that their 'street powerbase' just got wiped. And anyone throwing money to the Voodoo Boys deserved to have a bad day. Plus why should V help NetWatch? They are standing in the way of where V needs to get help from. Besides my V didn't really buy their story about the Blackwall being solely for the benefit of mankind. Like any other corp, they are looking at angles and how best to consolidate their power and control, as well as the parts that are just plain corrupt. After all, why else were they trying to buy the Relic from Yorinobu? Somehow I just can't buy that it was 'for the good of all mankind.' Yes, getting forced into a path and then terminated for being forced onto that path made my V have extremely negative reactions to the corps, especially from V's knowledge of how they play their power games. Plus V may have been just a little bit cutthroat to begin with, what with joining the counterintelligence part of Arasaka.