Since life is a grind, isnt it fair our games simulate that as well. Like life, the odds of you getting what you want are pretty slim.
Not really. Games are supposed to be fun. Just like movies or even life. And it depends on what you expect from a particular title. In short, I did enjoy GTA with its faults. I did enjoy KCD with it "grind" etc. For you, it can be a "grind". For me, it was a lot of fun, so to speak. Some people call RPG games to be a "grind". So "I only play adventure games". Which is ridiculous to me, for instance. Just understand that people have different tastes and expectations that you don't have to have. If you want a good story, then go and read some good books. If you read enough good books for stories, then you won't come back to a game for a story. Because just like gameplay, it will seem to you a cliche or repetitive. You have heard that already in a much deeper sense. And you want more...
I play games for exploration, immersion, and relaxation. The world and the universe themselves can be attractive. For me, some story is just an addition unless it is a part of gameplay where choices really matter. Otherwise, it is not that important to me. Another cliche, probably.
There are fans who enjoy playing games such as ETS or Borderlands, which are very repetitive. Yet they find something that keeps them attracted. And it is that kind of gameplay these games provide.
There are also games, in which you tell your own story through gameplay. And you decide what the story will be like etc.
But you know. I do even enjoy simple but difficult retro games 8-bit or 16-bit games. There is no story. Just pure gameplay in those older games.
Take the classic card or board games. Just another example. There is little story. The gameplay itself can be very attractive or addictive. And those games have a different goal simply. Different motivation to play them.
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