In terms of RPG, I'm very slow on grinding because I like to enjoy the game!
But more I play Cyberpkunk, more I'm getting pissed about something...why everything ends up on a shooting?
Let's suppose you want to start a game leveling up hacking because you simply love it (my case).
Then you invade a fabric with a bunch of bandits and since the first hacking, they notice you. If you don't have stealth abilities, they will find you pretty easy and you need to push the shooting right away.
If you don't have shooting perks to help you with the fight, you'll probably die depending on the enemy's level.
My point is when you choose to play in certain way because it fits your character, you are obligated to use others abilities to complement it. Why this?
I can kill a bandit next to each other just by breaking his neck and his friend will not notice, but hacking alerts the entire building? Even if we are meters of distance or hidden?
It's like the game was not designed to gives us freedom in fighting.
When I use hacking, I need to upgrade at least one weapon three, because it will end up in shooting anyway and the ablity itself is too weak to provide us with some good fighting.
In other RPGs like Skyrim for example, that has almost 10 yeas of existence, we can play almost the entire game using Illusion. You can mess with people's mind and even have some perks that will help you hide from enemies, and you DON'T NEED to upgrade the Sneak tree. Ilusion itself is a build for sneak mages.
Is hacking not supposed to be like that?
I love shooting in the game but as an RPG, we need more!
We need to be able to fight enemies in a balanced way without dividing our points on abilities that we don't like or don't fit our gameplay style!
But more I play Cyberpkunk, more I'm getting pissed about something...why everything ends up on a shooting?
Let's suppose you want to start a game leveling up hacking because you simply love it (my case).
Then you invade a fabric with a bunch of bandits and since the first hacking, they notice you. If you don't have stealth abilities, they will find you pretty easy and you need to push the shooting right away.
If you don't have shooting perks to help you with the fight, you'll probably die depending on the enemy's level.
My point is when you choose to play in certain way because it fits your character, you are obligated to use others abilities to complement it. Why this?
I can kill a bandit next to each other just by breaking his neck and his friend will not notice, but hacking alerts the entire building? Even if we are meters of distance or hidden?
It's like the game was not designed to gives us freedom in fighting.
When I use hacking, I need to upgrade at least one weapon three, because it will end up in shooting anyway and the ablity itself is too weak to provide us with some good fighting.
In other RPGs like Skyrim for example, that has almost 10 yeas of existence, we can play almost the entire game using Illusion. You can mess with people's mind and even have some perks that will help you hide from enemies, and you DON'T NEED to upgrade the Sneak tree. Ilusion itself is a build for sneak mages.
Is hacking not supposed to be like that?
I love shooting in the game but as an RPG, we need more!
We need to be able to fight enemies in a balanced way without dividing our points on abilities that we don't like or don't fit our gameplay style!